Daedalic at Gamescom 2026: Ghost Haunting, Hordeguard and Star Trek’s Q Trials

Ghost Haunting Brings Classic Point and Click Design Back to Life

During our meeting with Daedalic at Gamescom 2026, the first game presented to us was Ghost Haunting, a handcrafted 2D point and click adventure developed by Cologne based studio Creative Monkeys. We did not play the game ourselves during the meeting, but the presentation provided a detailed look at its story, visual direction and accessibility systems. The project is heavily inspired by the LucasArts adventure games of the 1990s, combining low resolution pixel art, linear storytelling, environmental puzzles, item combinations and conversations with strange characters. The developers want the game to look like something from the classic era while still benefiting from three decades of improvements in game design. Every pixel has reportedly been created and adjusted by hand, reinforcing the feeling that this is a carefully produced adventure rather than a quick attempt to imitate retro graphics.

The story follows Gigi, an unpredictable eight and a half year old girl whose grandmother was the only person who truly understood her. After her grandmother dies, Gigi is not given a proper explanation of what happened and assumes that she has simply travelled to the realm of the dead. She later discovers Baron Butternut, a demon trapped inside a talking pumpkin, as well as the truth about her grandfather’s secret work hunting ghosts and monsters. Gigi decides that if spirits can travel from the realm of the dead into the world of the living, she should be able to make the same journey in reverse and bring her grandmother home. Despite the subject of death, the game is built around absurd comedy, including a toilet dwelling goblin, an organisation of verified vegan vampires and a suspicious character named Dr. Calligraphy. The adventure is set in Germany’s Eifel region, with forests, castles, legends and real locations used to give the fictional world a strong local identity.

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I Know a Spot Review: Cozy Camping Game to Unwind With

A Camping Game That Wants You to Do Almost Nothing

I Know a Spot is one of those games that makes its intentions clear almost immediately. There are no enemies to defeat, objectives constantly flashing on the screen, timers pushing you forward, or complicated progression systems demanding your attention. Instead, you arrive at a peaceful outdoor location, unpack your camping equipment, decorate the area however you like, customize your vehicle, and spend some quiet time surrounded by nature and your dog. It is an incredibly simple concept, but after playing it, I realized that simplicity is also its biggest strength. If I had a difficult week and wanted a game that required almost no mental energy from me, this is exactly the kind of experience I could see myself launching just to relax for a while.

The world is built around forests, lakes, mountains, seasonal scenery, soft lighting, natural ambience, and carefully arranged camping locations. The audio deserves particular attention because the sounds of nature, the campfire, and the general environmental atmosphere are probably some of the strongest parts of the experience. I could easily imagine leaving I Know a Spot running on a second monitor while studying, working, writing, or doing something else. In that sense, it almost feels like an interactive background environment rather than a traditional game. You can actively decorate when you feel like it, then simply leave the campsite on screen and enjoy the atmosphere. For players looking for constant interaction, that might sound boring. For the right person at the right moment, however, that lack of pressure is exactly what makes it appealing.

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Moduwar Major Update Expands the Campaign With New Factions, Organs, and Massive Gameplay Improvements

The latest Moduwar update, Version 0.7000, delivers the game’s largest content expansion so far, significantly extending both the campaign and the core gameplay systems. The update introduces three brand new campaign levels, three fully playable Modu factions, unique biological organs, expanded enemy forces, major balancing adjustments, and a long list of quality of life improvements. It also upgrades technical performance, localization, voice acting, and environmental systems, making this one of the most comprehensive updates since the game’s release.

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Fruitbus Review: A Heartwarming Road Trip That Sometimes Loses Its Way

A Cozy Adventure Built Around Food, Exploration, and Memories

Fruitbus is one of those games that immediately caught my attention because of how different it feels from the usual farming or cooking simulators. Instead of managing a restaurant or staying in one location, you’re driving your grandmother’s colorful food truck across the Gustum Archipelagos, meeting local communities, gathering fresh ingredients, and preparing meals that reflect the people you meet. It is a charming concept that focuses more on kindness and discovery than competition or challenge.

The game combines exploration, light resource gathering, cooking mechanics, and vehicle customization into a relaxing experience. You travel freely between islands, discover forests, beaches, snowy mountains, and peaceful villages while collecting fruits, vegetables, herbs, mushrooms, and other ingredients. Every destination introduces new recipes, different personalities, and fresh opportunities to improve your Fruitbus. I appreciated how much freedom the game gives the player instead of forcing a strict progression path.

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Grind Survivors Review

There is no shortage of survivor style roguelites these days, so it takes something special to keep me interested beyond the first few runs. After spending time with Grind Survivors, I came away with mixed feelings, but mostly positive ones. It does not reinvent the formula or introduce groundbreaking mechanics, yet it understands exactly what makes this genre enjoyable. Fast progression, satisfying combat, meaningful loot, and constant pressure all come together to create a game that is very easy to keep playing long after you planned to stop.

The game puts you in the boots of a massive armored demon slayer fighting through an Earth that has been completely overrun by hellspawn. Every run throws increasingly dangerous enemy waves at you while encouraging you to experiment with different weapon combinations, upgrades, and crafting options. It is familiar territory for roguelite fans, but the execution is polished enough to make each session feel rewarding.

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When Mechs Meet Monarchs: My Experience with Bonaparte

Bonaparte – A Mechanized Revolution offers a fresh and intriguing take on the French Revolution, set in an alternate 1789 Paris where the Bonaparte legacy continues through characters Céline or César Bonaparte. This turn based strategy game tasks you with navigating a politically charged landscape, deciding whether to defend the monarchy, push for reform, or fully embrace the revolutionary spirit. What makes this game stand out immediately is its blend of political intrigue and tactical military combat, where you must manage armies, recruit soldiers, and command colossal mechanized units on the battlefield.

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Artis Impact Review: A Beautiful RPG Where Stunning Art Carries an Imperfect Adventure

There are plenty of indie RPGs inspired by the classics, but very few manage to leave a lasting impression through personality alone. Artis Impact immediately caught my attention because of its gorgeous hand-drawn pixel art and charming presentation. Developed over four years by a single Malaysian developer, Mas, the game clearly represents an incredible amount of passion and dedication. While it does not reinvent the RPG genre mechanically, it succeeds in creating a memorable atmosphere that stayed with me long after I finished playing.

What surprised me the most was how quickly the game won me over with its humor and its cast of characters. Even in a world devastated by catastrophe, Artis Impact refuses to become overly dark or depressing. Instead, it focuses on everyday life, small conversations, and human connections that make the setting feel surprisingly hopeful.

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Yarn Guardians Delivers Charming Chaos on PC and Nintendo Switch

Hand Drawn Worlds and Feline Adventure Await

Indie publisher Bold Head Interactive and developer Pentapaw Studios have launched Yarn Guardians, a spirited 2D twin stick action adventure available from august 14th on Windows, macOS, Linux, and Nintendo Switch. Stepping in as one of five quirky, flying cat “Guardians,” players explore lush, hand drawn fantasy biomes packed with secrets, whimsical NPCs, and larger than life boss encounters. The game’s art style and original soundtrack by Void Omen add charm and depth, making Yarn Guardians an eye catching title for both gamers and industry professionals.

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Whimside Review: A Cozy Desktop Companion That Charms at First but Struggles to Stay Engaging

If you enjoy cozy games that quietly sit in the background while you work, study, or browse the web, Whimside immediately catches your attention with a unique concept. Developed by the French indie duo Toadzillart and published by Future Friends Games, the title transforms the bottom of your desktop into a living miniature world where adorable creatures known as Whimlings roam freely while your day continues uninterrupted. It is an idle creature collection game that focuses on relaxation rather than constant interaction, making it very different from traditional simulation or management games.

After spending several hours with Whimside, I found myself genuinely appreciating its presentation. The artwork is charming, the animations are smooth, and everything feels carefully designed to avoid interrupting whatever else you are doing on your computer. Instead of demanding your full attention, the game quietly exists alongside your daily routine, offering small moments of discovery whenever you decide to check in.

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OTHERWAR Review: A Creative Tower Defense Idea That Never Reaches Its Full Potential

If someone described OTHERWAR to me before I played it, I would probably be excited immediately. A mix of Tower Defense and Bullet Hell where you play as an angel defending the Gates of Heaven against the armies of Hell sounds like an easy recommendation on paper. The concept is genuinely refreshing, and it immediately stands out from dozens of traditional tower defense games that rarely take risks. Unfortunately, after spending time with it, I couldn’t shake the feeling that an excellent idea was sacrificed because of inconsistent game balance and several design decisions that constantly interrupted the fun.

Developed by kantal collective and published by Take IT Studio!, OTHERWAR delivers nine handcrafted missions built around tactical planning, fast movement, and active participation in combat. Instead of simply placing towers and watching enemies march forward, players also control a flying angel capable of attacking enemies directly while avoiding dense projectile patterns. It is an ambitious combination of genres that deserves credit for trying something different, even if the final execution feels uneven.

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