Business Resilience in the Gaming Industry: How Ukraine Keeps Building, Working and Showing Up

Two years ago, direct flights from Israel to Gamescom were canceled. My team and I found ourselves checking bizarre airlines, looking for boats, and eventually flying to Cyprus. We slept there for a night and caught a flight to Germany the next day. It was expensive. It was mentally exhausting. When we finally reached the booth, we felt like we had survived a military drill.

Then I sent a message to Elena (Olena) Lobova 🔜 gamescom on LinkedIn. Reading her answers made my Cyprus connection suddenly sound like an all inclusive vacation.

I reached out to Olena, Head of Strategic Partnerships at Burny Games , to interview her for Inside the Game. I wanted to bring a different perspective. As an Israeli, waking up for work completely exhausted because of air raid sirens all night is not a theoretical concept. Dropping a Zoom call to run to a shelter is our reality. I knew she would understand exactly what I was talking about.

Continue reading “Business Resilience in the Gaming Industry: How Ukraine Keeps Building, Working and Showing Up”

Yarn Guardians Delivers Charming Chaos on PC and Nintendo Switch

Hand Drawn Worlds and Feline Adventure Await

Indie publisher Bold Head Interactive and developer Pentapaw Studios have launched Yarn Guardians, a spirited 2D twin stick action adventure available from august 14th on Windows, macOS, Linux, and Nintendo Switch. Stepping in as one of five quirky, flying cat “Guardians,” players explore lush, hand drawn fantasy biomes packed with secrets, whimsical NPCs, and larger than life boss encounters. The game’s art style and original soundtrack by Void Omen add charm and depth, making Yarn Guardians an eye catching title for both gamers and industry professionals.

Continue reading “Yarn Guardians Delivers Charming Chaos on PC and Nintendo Switch”

The Next Wave in FPS: Blood Strike Unveils New Maps and Features

Next Gen Mobile Action for the Tech and Gaming Crowd

Blood Strike, the mobile and PC battle royale shooter from developer and publisher NetEase Games, just received a major content drop on August 15. Engineered for speed and excitement, Blood Strike thrusts players into high density firefights across diverse maps, offering quick matches, intense respawns, and a play anywhere experience. The game is free to play and easily accessible for Android, iOS, and PC. Making it a perfect case study for high performance, mass market gaming.

Continue reading “The Next Wave in FPS: Blood Strike Unveils New Maps and Features”

CRKD Is teasing us. Again!

In a surprise announcement, CRKD (makers of the CRKD Les Paul guitar, NEO S controller and others. Includes members of RedOctane.) teased us with a flame Logo and a text that reads:
“They said the flame burned out over a decade ago. They Said the era of 5-fret music games was over. They were wrong. That was not the end. It wasn’t even the beginning of the end… but it was, perhaps… the end of the beginning.”
Then an image of the flame logo (also shown on the CRKD Les Paul) with a date for more info on August 6th at 9:00 am PT.

Usually when CRKD teases its after a long time of cooking. if i had to guess i think its either the reveal of a new game or the reveal of more instruments (maybe a drum set???). Either way, when CRKD cooks, we eat GOOD!

Very excited to see what CRKD will show, with only 2 days to go until we find out.

Do you have any guesses? feel free to tell us in the comments below!

FINAL FANTASYâ„¢ XI Online: May Update Brings Race Change, New Challenges, and 23rd Anniversary Events

The world of Vana’diel continues to evolve as SQUARE ENIX® rolls out the highly anticipated May version update for FINAL FANTASY™ XI Online. This month’s patch is particularly significant, marking the introduction of a brand new race change system a first in the game’s storied 23 year history. Alongside this, players can look forward to fresh content in Ambuscade, updates to Besieged, and a host of celebratory campaigns to honor the game’s 23rd anniversary.

The update is now live, offering both returning and veteran adventurers a wealth of new features and opportunities to rediscover the magic of FINAL FANTASY XI.

Continue reading “FINAL FANTASYâ„¢ XI Online: May Update Brings Race Change, New Challenges, and 23rd Anniversary Events”

HUNGER: Where Every Expedition Could Be Your Last

The trailer for HUNGER, the upcoming PvPvE first-person extraction RPG from Good Fun Corporation, offers a chilling glimpse into a world ravaged by war and twisted by a mysterious bacterium. This detailed analysis explores the technical, narrative, and gameplay elements revealed in the trailer, highlighting what sets HUNGER apart in a crowded genre.

Continue reading “HUNGER: Where Every Expedition Could Be Your Last”

Supercar Collection Simulator Review: Collect, Race, and Trade in Style

Supercar Collection Simulator, developed by indie studio Kiki Games, is making its official debut on Steam Early Access on April 14, 2025. After generating buzz with a free Prologue and a hands-on Steam Demo, the game is now ready to offer players the full experience of building, managing, and racing in their very own supercar store. This title stands out by combining retail management, obsessive collecting, strategic racing, and community-driven features, all wrapped in a charming, colorful package.

Continue reading “Supercar Collection Simulator Review: Collect, Race, and Trade in Style”

Delta Force Mobile Shatters Records: 10 Million Players in Four Days

A New Era for Tactical Shooters on Mobile
Delta Force, the iconic first-person shooter franchise, has made a triumphant return with its global mobile launch, achieving unprecedented success in just its first week. Developed by TiMi Studio Group and published by Level Infinite, Delta Force arrived on iOS and Android on April 21, 2025, and immediately soared to the #1 Top Free Game position in the App Store across 169 territories and in the Google Play Store across 125 territories. In an astonishing display of popularity, over 10 million players joined the action within just four days, setting a new standard for AAA mobile shooters and significantly boosting the game’s performance on PC, where concurrent player counts on Steam continue to rise.
Delta Force on mobile is not just a port-it’s a fully realized, next-generation FPS experience. Players can engage in massive 24v24 Warfare battles across seven visually stunning maps, or tackle three-player co-op Operations missions featuring enemy squads, AI mercenaries, and boss encounters. The game boasts console-quality visuals, running at up to 120 FPS with HD rendering and ultra-long-distance visibility. With 10 elite Operators, 55 customizable firearms, 12 drivable vehicles, and 19 tactical gadgets, Delta Force offers a depth and variety rarely seen in mobile shooters.

Continue reading “Delta Force Mobile Shatters Records: 10 Million Players in Four Days”

A Decade in the Making: An In-Depth Interview with Alon Kaplan on Moduwar

The Genesis of Moduwar

Sitting down with Alon Kaplan, CEO, Team lead, and composer at Biohex Studios, at the Olamot convention, I was eager to uncover the story behind Moduwar-an RTS unlike any other. Alon recounted how the journey began nearly a decade ago, when he and co-creator Alon Tzarafi (CTO & Lead Game Designer), both passionate about real-time strategy games, gathered friends to brainstorm a new concept. Inspired by the cult classic NetStorm, they envisioned a game where players connect floating islands and build modular weapons. The twist? In Moduwar, these islands would be living creatures, not static landmasses.

After a pivotal phone call, the core mechanic of splitting and merging living entities was born. The team quickly built a tiny prototype, but the road ahead was anything but straightforward. Showcasing early builds at conventions, they received positive feedback but struggled to find a publisher willing to take a risk on such an unconventional idea. It wasn’t until a chance meeting with Firesquid at Gamescom that things finally clicked, leading to a publishing deal and a renewed sense of purpose to finish the game.

Continue reading “A Decade in the Making: An In-Depth Interview with Alon Kaplan on Moduwar”