A Childhood Memory Came Back to Life
There are games I remember because they were good, and then there are games that somehow became part of my life outside the screen. Crazy Taxi belongs firmly in the second category. I loved the series as a kid, but one of my strongest memories has almost nothing to do with actually holding a controller. When my younger brother had trouble falling asleep, I used to invent bedtime stories for him about a completely crazy taxi driver racing around the city, picking up passengers, taking ridiculous shortcuts and getting into increasingly absurd situations. Years later, standing at Gamescom 2026 with Crazy Taxi: World Tour in front of me, that memory was the first thing that came back. This was easily one of the meetings and hands-on sessions I had been looking forward to most at the entire show, and that kind of emotional baggage can be dangerous because nostalgia has a habit of setting expectations impossibly high.
That is why I was genuinely relieved when I started playing and realized that SEGA has not forgotten what actually made Crazy Taxi fun. World Tour still understands that the player should almost never feel comfortable. You pick a direction, accelerate, make a decision, change that decision because something else suddenly looks more important, jump, drift, crash, search for the next objective and immediately move again. The game has an almost constant forward momentum, and that was easily my favorite part of the Gamescom experience. I never felt like I was waiting for the game to entertain me. Instead, it kept creating reasons for me to do something, and after a few minutes I stopped thinking about the fact that I was testing an upcoming game at a trade show and simply started playing it the way I used to play Crazy Taxi years ago. That is probably the biggest compliment I can give it.









