Zero Medal: The Galaxy Champions is an upcoming beat ’em up game that channels the golden age of arcade action, blending nostalgia with fresh creative energy. Developed single-handedly by Rogerio Ferraz da Silva, known as Roger Ferraz, this project is a testament to passion, perseverance, and the enduring power of childhood dreams. In this exclusive interview, Roger shares the journey behind Zero Medal, the challenges faced along the way, and what makes this game a unique addition to the genre.

The Solo Journey of Creation
Roger Ferraz stands as the sole force behind Zero Medal, handling everything from animation to programming. He describes himself as a solo developer, learning the intricacies of game creation as he goes-sometimes through video tutorials, sometimes by seeking help in online forums, and often by consulting AI tools. This self-taught approach is both a challenge and a source of pride, as Roger navigates the complexities of game development entirely on his own.
His background in 2D animation has been instrumental in shaping the game’s visual identity. Roger emphasizes that the quality of character animations is one of Zero Medal’s strongest points, a direct result of his years of experience in animation and comic book artistry. Despite the steep learning curve in programming, Roger’s commitment to his vision keeps the project moving forward, even when the process becomes unpredictable or daunting.
The Origins: From Comic Book to Game
Zero Medal’s roots stretch back to Roger’s teenage years in 1994, when he first created the main character, Garra-Portuguese for “Claw” and a symbol of determination. Inspired by classic characters like Bubsy and iconic cartoons from the 80s and 90s such as Ninja Turtles and Knights of the Zodiac, Garra was originally intended for a comic book series. However, Roger’s early attempts at drawing and scripting didn’t meet his own standards, leading to a long gestation period before the first issue of the Zero Medal comic was finally published in 2018. Two more issues followed in 2020 and 2021.
The transition from comic to game was sparked by a collaboration with a friend, Robson Menezes, who was creating an anime-style episode featuring his own character. Roger contributed a mock-up arcade game animation using his characters, which planted the seed for a real game. Years later, after completing the comic’s first story arc, Roger turned his attention fully to game development, determined to bring Garra’s world to life in interactive form.

Overcoming Challenges: Learning by Doing
Roger’s journey has not been without obstacles. While his animation skills gave him a head start in visual design, programming presented a steep learning curve. Early attempts to collaborate with a programmer ended in disappointment, as the partnership failed to produce a functional prototype. Accusations and frustration ultimately led Roger to take full control of the project, learning programming as an act of both necessity and defiance. This turning point became a powerful motivator, fueling Roger’s commitment to see the game through to completion.
The process has been marked by both triumphs and setbacks. Roger notes that sometimes features come together easily, while other times seemingly simple tasks create unexpected complications. The unpredictable nature of solo development means there is no clear release date yet, but Roger’s determination remains unwavering as he continues to expand his skill set and refine the game.
Diving Into the Game: Features and Gameplay
Zero Medal: The Galaxy Champions promises a robust and varied experience across 15 stages, organized into five “worlds” with three stages each. Each world features a unique twist in its second stage-players can expect everything from infinite runner segments to motorcycle chases inspired by Battletoads’ infamous Turbo Tunnel, as well as starship battles and classic elevator brawls. The core gameplay remains true to the beat ’em up tradition, with the third stage of each world culminating in a boss fight.
Players will have access to four playable characters from the outset, with two additional characters unlockable through gameplay. A particularly engaging feature is the inclusion of hidden comics scattered throughout the stages. Collecting these unlocks concept art and the original comic trilogy in the game’s museum, deepening the connection between the game and its comic book origins.
Anecdotes from the Development Journey
Roger’s story is a reminder that sometimes adversity can spark creativity and drive. What began as a setback became the catalyst for a new chapter in his creative journey, one defined by self-reliance and a relentless pursuit of his childhood dream.

Personal Impressions: A Nostalgic Arcade Adventure
Having played the demo, which offers access to the first two stages, I can confidently say that Zero Medal captures the spirit of classic arcade brawlers. The game immediately evokes memories of Teenage Mutant Ninja Turtles and Power Rangers, with Pandora giving off strong April O’Neil vibes and Garra’s special ability reminiscent of a Power Ranger’s signature move.
The arcade feel is present in every aspect, from the energetic soundtrack to the fluid character movement and satisfying combat. While it took me a moment to adjust to the control layout, a quick trip to the settings resolved any confusion, allowing me to dive into the action.
The character designs are outstanding, and learning that the game draws inspiration from an original comic book adds an extra layer of depth. After playing, I found myself eager to explore the comics as well. The gameplay combines classic beat ’em up mechanics with combos and enemy dodging, all set to a driving, energetic soundtrack that keeps the adrenaline high.
The second stage, designed as an infinite runner, was a standout moment. It demanded heightened attention and quick reflexes, introducing unexpected twists that kept me engaged and on my toes. This variety in level design promises to keep players invested throughout the game’s progression.
Steam Page and Future Prospects
Zero Medal: The Galaxy Champions is still in development, with programming handled in Unity and an initial launch planned for PC via Steam, followed by potential releases on other platforms. While there is no official release date yet, the quality of the animation and the engaging gameplay make this a title worth watching.
You can follow the game’s progress and wishlist it on Steam:
Zero Medal – The Galaxy Champions on Steam
Conclusion
Zero Medal: The Galaxy Champions stands as a heartfelt tribute to the beat ’em up genre and the enduring appeal of arcade classics. Roger Ferraz’s journey from comic book creator to solo game developer is a story of resilience, creativity, and the power of following one’s passion against all odds. With its vibrant animation, diverse gameplay, and deep roots in comic book storytelling, Zero Medal is shaping up to be a must-play for fans of retro action and indie innovation. Keep an eye on this project-it’s a shining example of what one determined creator can achieve.