Discover the World of Aurellia: An In-Depth Look at Gear Slayer CCG

When a new collectible card game (CCG) emerges, it’s not just about the mechanics or the art it’s about the vision, the passion, and the journey of the people behind it. I had the privilege of interview the team behind Gear Slayer CCG, a free to play multiplayer card game set in the vibrant world of Aurellia. In this exclusive interview, we dive deep into the creative process, the hurdles they overcame, and the unique features that set Gear Slayer apart.

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Spilled!: A Cozy, Satisfying Cleanup Adventure on the Open Water

A Simple Premise, Beautifully Executed

Spilled! is a charming indie title that invites players to unwind as they clean up polluted waters, recycle waste, and rescue adorable marine animals. Developed by a solo creator who actually lives on a boat, the game’s authenticity shines through in every pixel. The premise is refreshingly simple: there are no wrong ways to play, no timers to stress over, and no pressure to perform. You’re free to take your time, explore at your own pace, and enjoy the gentle loop of cleaning, upgrading, and discovering new areas.
The game is intentionally short, with a playtime of about an hour, but that brevity works in its favor. Spilled! never overstays its welcome, keeping the experience fresh and engaging from start to finish. The level selector allows you to revisit any area at any time, making it perfect for those moments when you just want to relax and do a bit of good for the virtual environment.

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Undivine: Descending into Darkness in a Modern Metroidvania

When I first launched Undivine, developed by Brainium Games, I was immediately struck by its haunting atmosphere and minimalist pixel art style. Available now on Steam and Nintendo Switch, with imminent releases for Xbox and PlayStation consoles, Undivine positions itself as a dark metroidvania infused with RPG elements. The game promises freedom of exploration, rewarding progression, and a world brimming with secrets a promise that both intrigued and challenged me as I delved deeper into its abyssal narrative.

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Dreams, Decks, and Defenses: My Journey Through Imaginytes

Imaginytes is not your typical tower defense game. Developed by Rasmus Lindholm, a solo developer from Denmark with a background at LEGO, this title boldly fuses the strategic depth of tower defense with the unpredictability of roguelite progression and the tactical nuance of deckbuilding. Set in a whimsical dreamworld, Imaginytes offers players a vibrant, procedurally generated landscape where every run feels unique and every decision carries weight.

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Prelude Dark Pain Preview – Alpha Insights and Hopes for the Full Game

Prelude Dark Pain immediately caught my attention with its ambitious blend of tactical depth, rich storytelling, and a hauntingly beautiful presentation. As someone who values both narrative immersion and strategic gameplay, my experience with the alpha demo left a strong impression-one that makes me eager for the full release. In this article, I’ll explore the game’s world, mechanics, technical details, and my personal takeaways, aiming to give fellow gamers an in-depth look at what makes Prelude Dark Pain stand out.

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Bastide: Building Survival and Strategy in the 13th Century

Bastide is a city-building strategy game that transports players to the harsh realities of the 13th century. In this immersive simulation, you are tasked with guiding a small group of peasants through the relentless challenges of medieval life, including rival villages, bandit raids, hunger, disease, and the unforgiving cold. The ultimate goal is to nurture your humble settlement into a thriving, fortified town, all while balancing the intricate demands of resource management, population happiness, and external threats.

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Zero Medal: The Galaxy Champions – An Exclusive Interview with the Creator

Zero Medal: The Galaxy Champions is an upcoming beat ’em up game that channels the golden age of arcade action, blending nostalgia with fresh creative energy. Developed single-handedly by Rogerio Ferraz da Silva, known as Roger Ferraz, this project is a testament to passion, perseverance, and the enduring power of childhood dreams. In this exclusive interview, Roger shares the journey behind Zero Medal, the challenges faced along the way, and what makes this game a unique addition to the genre.

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A Psychedelic Journey: Interview with Gabriel Ledoux, Creator of LAVALAMP

LAVALAMP is a unique 3D first-person walking simulator that immediately stands out for its vivid, psychedelic visuals and eccentric storytelling. The game invites players into a surreal world where exploration and ambiance take center stage, weaving a narrative around the quirky mission of helping space lemmings. Developed primarily by Gabriel Ledoux, a music composer turned game developer, LAVALAMP offers a fresh take on the walking simulator genre, blending minimalist mechanics with an explosion of color and sound.
The experience is intentionally offbeat and whimsical, with each room in the game serving as a portal to a new, vibrant dimension. The story is deceptively simple-helping lemmings from space-but the journey is filled with unexpected perspectives, playful interactions, and a soundtrack that elevates the entire adventure. LAVALAMP is a testament to the creative freedom found in indie game development, where limitations can become the foundation for originality and charm.

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Kaya’s Prophecy Review: Can You Survive the Wrath of Kalades?

Introduction
Imagine trying to rebuild your life in a tribal village, only to accidentally awaken a wrathful deity who demands constant offerings. This is the premise of Kaya’s Prophecy, a game that merges roguelike deck-building mechanics with village management. Developed by Thibaut and Jérémie and published by Yogscast Games, Released on April 10, 2025.

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