The Hundred Line: Last Defense Academy – A Dystopian School Year Worth Defending

Pic: Too Kyo Games

Too Kyo Games, the studio behind narrative-heavy cult hits like Danganronpa, is back with a brand-new vision—The Hundred Line: Last Defense Academy. Exclusive to the Nintendo Switch, this game marks a bold and emotional departure that still carries the team’s unmistakable DNA: psychological drama, high stakes, and characters that stay with you long after the credits roll.

Pic: Too Kyo Games
Pic: Too Kyo Games

Plot: 100 Days to the End

The premise is simple, but potent: You are Yuki, an ordinary high school student suddenly drafted into the mysterious Last Defense Academy. Your mission? Survive 100 days and defend the school from waves of monstrous invaders while uncovering the truth about your strange new reality. The “hundred line” isn’t just a countdown—it’s a ticking time bomb of emotional and strategic pressure.

Pic: Too Kyo Games
Pic: Too Kyo Games

The narrative blends sci-fi dystopia, school-life simulation, and mystery in equal measure. While comparisons to Danganronpa are inevitable, The Hundred Line shifts away from murder mysteries and toward existential reflection and camaraderie under pressure. It’s more Neon Genesis Evangelion than Battle Royale—and it works.

Gameplay: Strategy Meets Storytelling

Gameplay is divided between visual novel segments and strategic tower-defense-like battle phases. During the school day, you’ll form bonds with fellow students, uncover hidden lore, and make critical choices that affect the unfolding story. At night, it’s war: real-time defense missions that demand smart resource use, positioning, and sometimes sacrifices.

Pic: Too Kyo Games
Pic: Too Kyo Games

This hybrid approach keeps things fresh and intense. The choices you make during the day directly influence your effectiveness in battle—friendships can unlock powerful support skills or dramatically shift the odds. Each day is a step forward, a piece of the puzzle, and a risk.

Art & Sound: Stylish as Ever

Koichi Yotsui’s art direction (known for Moonlight Syndrome and other titles) gives the game a distinct and eerie atmosphere. Characters are expressive, the monsters are unsettling, and the environment—though largely limited to the academy—manages to feel claustrophobically vast in emotional scope. The haunting soundtrack adds weight to every interaction, and voice acting (in both Japanese and English) hits the emotional beats convincingly.

Pic: Too Kyo Games
Pic: Too Kyo Games

Themes: Hope in Isolation

What truly sets The Hundred Line apart is its emotional core. The game asks big questions: What would you sacrifice to save others? Who are you without the world you once knew? How do you stay human in inhuman circumstances? These themes aren’t just window dressing—they’re interwoven into the gameplay and character arcs, making each in-game day feel like a chapter in a psychological novel.

My thoughts: A Unique Vision, Worth the Time

The Hundred Line: Last Defense Academy is not for everyone—it’s heavy, complex, and sometimes overwhelming. But for players who love narrative-rich experiences with experimental gameplay and high emotional stakes, it’s one of the most ambitious and rewarding titles on the Switch this year.

KIBORG: The Last Ticket to Escape

KIBORG, developed by Sobaka Studio, storms onto PlayStation 4 & 5, Xbox Series X|S and One, and PC via Steam on April 30, 2025. This relentless rogue-lite beat ’em up thrusts players into the shoes of Morgan Lee, a wrongly accused convict sentenced to 1,300 years on the galaxy’s most notorious prison planet. The only hope for freedom? Survive and win “The Last Ticket,” a blood-soaked game show broadcast for the entertainment of a dystopian universe.

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SubwaySim 2 Arrives: Experience Unparalleled Urban Rail Immersion on PC and Consoles

The wait is over for simulation enthusiasts and virtual commuters alike. Publisher Aerosoft and developer Simuverse Interactive have officially launched SubwaySim 2 on PC (via Steam), PlayStation 5, and Xbox Series X|S as of April 29, 2025. This highly anticipated sequel invites players to step into the driver’s cabin and take command of some of Germany’s most iconic and bustling underground rail networks, promising a state-of-the-art experience built upon a foundation of realism and meticulous detail. Building on the success of its predecessor, SubwaySim 2 expands its scope significantly, offering both seasoned virtual operators and newcomers a deeply engaging simulation.

The core appeal lies in its authentic recreation of real-world transit systems. Players are no longer confined to a single city; SubwaySim 2 masterfully brings to life the intricate operations of both the Berlin U-Bahn (specifically the U1 and U3 lines) and the Hamburg U-Bahn (U3 line). This dual-city approach provides remarkable environmental diversity and operational challenges, solidifying its position as potentially the most comprehensive subway simulation available today. The developers have poured considerable effort into ensuring these virtual environments mirror their real-world counterparts with impressive fidelity.

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Teenage Mutant Ninja Turtles: Shredder’s Revenge – A Nostalgic Beatdown Done Right

Pic: Tribute Games

Tribute Games’ TMNT: Shredder’s Revenge is a love letter to retro gaming and an energetic revival of the classic side-scrolling beat-’em-up genre. Drawing heavily from the 1987 cartoon and the beloved arcade titles of the ’90s, the game delivers a fast-paced, vibrant experience that nails the spirit of the Teenage Mutant Ninja Turtles while updating the formula for modern players.

Pic: Tribute Games
Pic: Tribute Games

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Wizordum: A Spellbinding Retro FPS Journey

Wizordum, developed by Emberheart Games and published by Apogee Entertainment, has officially exited Early Access with the release of its third episode and full 1.0 launch on PC. Priced at $19.99 (with a 15% discount until May 6th, 2025), Wizordum is a modern homage to the classic fantasy shooters of the 1990s, blending retro visuals, intricate level design, and a robust arsenal of magical weaponry into a unique first-person spellcasting experience.

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HUNGER: Where Every Expedition Could Be Your Last

The trailer for HUNGER, the upcoming PvPvE first-person extraction RPG from Good Fun Corporation, offers a chilling glimpse into a world ravaged by war and twisted by a mysterious bacterium. This detailed analysis explores the technical, narrative, and gameplay elements revealed in the trailer, highlighting what sets HUNGER apart in a crowded genre.

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Supercar Collection Simulator Review: Collect, Race, and Trade in Style

Supercar Collection Simulator, developed by indie studio Kiki Games, is making its official debut on Steam Early Access on April 14, 2025. After generating buzz with a free Prologue and a hands-on Steam Demo, the game is now ready to offer players the full experience of building, managing, and racing in their very own supercar store. This title stands out by combining retail management, obsessive collecting, strategic racing, and community-driven features, all wrapped in a charming, colorful package.

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Out of Hands: Art, Horror, and Healing

Entering the Nightmare: Story and Psychological Depth

Out of Hands is an indie card RPG developed solely by Yang Zeyu, the creative force behind Game River. The game thrusts players into a nightmarish dreamscape, where the protagonist, shattered by the loss of a loved one, must navigate a world that is as eerie as it is emotionally charged. Each step through this surreal landscape is a confrontation with repressed memories and psychological scars, with the narrative constantly shaped by three fragmented states of mind-logic, cryptic intuition, and instinct. These mental voices not only influence the protagonist’s actions but also lead players to question what is real, what is delusion, and what lies in the unspeakable abyss that lurks beneath trauma.

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Delta Force Mobile Shatters Records: 10 Million Players in Four Days

A New Era for Tactical Shooters on Mobile
Delta Force, the iconic first-person shooter franchise, has made a triumphant return with its global mobile launch, achieving unprecedented success in just its first week. Developed by TiMi Studio Group and published by Level Infinite, Delta Force arrived on iOS and Android on April 21, 2025, and immediately soared to the #1 Top Free Game position in the App Store across 169 territories and in the Google Play Store across 125 territories. In an astonishing display of popularity, over 10 million players joined the action within just four days, setting a new standard for AAA mobile shooters and significantly boosting the game’s performance on PC, where concurrent player counts on Steam continue to rise.
Delta Force on mobile is not just a port-it’s a fully realized, next-generation FPS experience. Players can engage in massive 24v24 Warfare battles across seven visually stunning maps, or tackle three-player co-op Operations missions featuring enemy squads, AI mercenaries, and boss encounters. The game boasts console-quality visuals, running at up to 120 FPS with HD rendering and ultra-long-distance visibility. With 10 elite Operators, 55 customizable firearms, 12 drivable vehicles, and 19 tactical gadgets, Delta Force offers a depth and variety rarely seen in mobile shooters.

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A Decade in the Making: An In-Depth Interview with Alon Kaplan on Moduwar

The Genesis of Moduwar

Sitting down with Alon Kaplan, CEO, Team lead, and composer at Biohex Studios, at the Olamot convention, I was eager to uncover the story behind Moduwar-an RTS unlike any other. Alon recounted how the journey began nearly a decade ago, when he and co-creator Alon Tzarafi (CTO & Lead Game Designer), both passionate about real-time strategy games, gathered friends to brainstorm a new concept. Inspired by the cult classic NetStorm, they envisioned a game where players connect floating islands and build modular weapons. The twist? In Moduwar, these islands would be living creatures, not static landmasses.

After a pivotal phone call, the core mechanic of splitting and merging living entities was born. The team quickly built a tiny prototype, but the road ahead was anything but straightforward. Showcasing early builds at conventions, they received positive feedback but struggled to find a publisher willing to take a risk on such an unconventional idea. It wasn’t until a chance meeting with Firesquid at Gamescom that things finally clicked, leading to a publishing deal and a renewed sense of purpose to finish the game.

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