KIBORG, developed by Sobaka Studio, storms onto PlayStation 4 & 5, Xbox Series X|S and One, and PC via Steam on April 30, 2025. This relentless rogue-lite beat ’em up thrusts players into the shoes of Morgan Lee, a wrongly accused convict sentenced to 1,300 years on the galaxy’s most notorious prison planet. The only hope for freedom? Survive and win “The Last Ticket,” a blood-soaked game show broadcast for the entertainment of a dystopian universe.
The wait is over for simulation enthusiasts and virtual commuters alike. Publisher Aerosoft and developer Simuverse Interactive have officially launched SubwaySim 2 on PC (via Steam), PlayStation 5, and Xbox Series X|S as of April 29, 2025. This highly anticipated sequel invites players to step into the driver’s cabin and take command of some of Germany’s most iconic and bustling underground rail networks, promising a state-of-the-art experience built upon a foundation of realism and meticulous detail. Building on the success of its predecessor, SubwaySim 2 expands its scope significantly, offering both seasoned virtual operators and newcomers a deeply engaging simulation.
The core appeal lies in its authentic recreation of real-world transit systems. Players are no longer confined to a single city; SubwaySim 2 masterfully brings to life the intricate operations of both the Berlin U-Bahn (specifically the U1 and U3 lines) and the Hamburg U-Bahn (U3 line). This dual-city approach provides remarkable environmental diversity and operational challenges, solidifying its position as potentially the most comprehensive subway simulation available today. The developers have poured considerable effort into ensuring these virtual environments mirror their real-world counterparts with impressive fidelity.
Tribute Games’ TMNT: Shredder’s Revenge is a love letter to retro gaming and an energetic revival of the classic side-scrolling beat-’em-up genre. Drawing heavily from the 1987 cartoon and the beloved arcade titles of the ’90s, the game delivers a fast-paced, vibrant experience that nails the spirit of the Teenage Mutant Ninja Turtles while updating the formula for modern players.
Wizordum, developed by Emberheart Games and published by Apogee Entertainment, has officially exited Early Access with the release of its third episode and full 1.0 launch on PC. Priced at $19.99 (with a 15% discount until May 6th, 2025), Wizordum is a modern homage to the classic fantasy shooters of the 1990s, blending retro visuals, intricate level design, and a robust arsenal of magical weaponry into a unique first-person spellcasting experience.
The trailer for HUNGER, the upcoming PvPvE first-person extraction RPG from Good Fun Corporation, offers a chilling glimpse into a world ravaged by war and twisted by a mysterious bacterium. This detailed analysis explores the technical, narrative, and gameplay elements revealed in the trailer, highlighting what sets HUNGER apart in a crowded genre.
Supercar Collection Simulator, developed by indie studio Kiki Games, is making its official debut on Steam Early Access on April 14, 2025. After generating buzz with a free Prologue and a hands-on Steam Demo, the game is now ready to offer players the full experience of building, managing, and racing in their very own supercar store. This title stands out by combining retail management, obsessive collecting, strategic racing, and community-driven features, all wrapped in a charming, colorful package.
Entering the Nightmare: Story and Psychological Depth
Out of Hands is an indie card RPG developed solely by Yang Zeyu, the creative force behind Game River. The game thrusts players into a nightmarish dreamscape, where the protagonist, shattered by the loss of a loved one, must navigate a world that is as eerie as it is emotionally charged. Each step through this surreal landscape is a confrontation with repressed memories and psychological scars, with the narrative constantly shaped by three fragmented states of mind-logic, cryptic intuition, and instinct. These mental voices not only influence the protagonist’s actions but also lead players to question what is real, what is delusion, and what lies in the unspeakable abyss that lurks beneath trauma.
A New Era for Tactical Shooters on Mobile Delta Force, the iconic first-person shooter franchise, has made a triumphant return with its global mobile launch, achieving unprecedented success in just its first week. Developed by TiMi Studio Group and published by Level Infinite, Delta Force arrived on iOS and Android on April 21, 2025, and immediately soared to the #1 Top Free Game position in the App Store across 169 territories and in the Google Play Store across 125 territories. In an astonishing display of popularity, over 10 million players joined the action within just four days, setting a new standard for AAA mobile shooters and significantly boosting the game’s performance on PC, where concurrent player counts on Steam continue to rise. Delta Force on mobile is not just a port-it’s a fully realized, next-generation FPS experience. Players can engage in massive 24v24 Warfare battles across seven visually stunning maps, or tackle three-player co-op Operations missions featuring enemy squads, AI mercenaries, and boss encounters. The game boasts console-quality visuals, running at up to 120 FPS with HD rendering and ultra-long-distance visibility. With 10 elite Operators, 55 customizable firearms, 12 drivable vehicles, and 19 tactical gadgets, Delta Force offers a depth and variety rarely seen in mobile shooters.
Sitting down with Alon Kaplan, CEO, Team lead, and composer at Biohex Studios, at the Olamot convention, I was eager to uncover the story behind Moduwar-an RTS unlike any other. Alon recounted how the journey began nearly a decade ago, when he and co-creator Alon Tzarafi (CTO & Lead Game Designer), both passionate about real-time strategy games, gathered friends to brainstorm a new concept. Inspired by the cult classic NetStorm, they envisioned a game where players connect floating islands and build modular weapons. The twist? In Moduwar, these islands would be living creatures, not static landmasses.
After a pivotal phone call, the core mechanic of splitting and merging living entities was born. The team quickly built a tiny prototype, but the road ahead was anything but straightforward. Showcasing early builds at conventions, they received positive feedback but struggled to find a publisher willing to take a risk on such an unconventional idea. It wasn’t until a chance meeting with Firesquid at Gamescom that things finally clicked, leading to a publishing deal and a renewed sense of purpose to finish the game.
Dawn of Ages, developed by Stratosphere Games and published by BoomBit, officially launched on April 28, 2025, for Steam and Epic Games Store, bringing its unique brand of historically grounded medieval strategy to a broader audience. Unlike many strategy games that lean into fantasy, Dawn of Ages is committed to authenticity-eschewing dragons and magic for a focus on real historical empires, weapons, and tactics. This approach sets the stage for a game that challenges players to think and act like true medieval commanders, building empires and leading armies in battles that echo the conflicts of the past.