More than two decades after its controversial and chaotic debut, the infamous first-person shooter POSTAL 2 is poised for a significant comeback. A newly launched Kickstarter campaign, running until September 12, 2025, seeks to fund POSTAL 2 Redux, a complete, ground-up remake of the 2003 cult classic. This ambitious project is a collaborative effort between the original creators, Running With Scissors, the acclaimed porting specialists at Team Beef, and the publisher Impact Inked. The campaign aims not merely to remaster the original, but to fundamentally rebuild it on a modern engine, promising sweeping technical enhancements and new features designed to reintroduce the Postal Dude’s worst week ever to a new generation of gamers.
The project represents a pivotal moment for the franchise, leveraging community funding to realize an “uncompromising vision” of Paradise, Arizona. Announced alongside the previously revealed POSTAL 2 VR, this Redux version focuses on delivering the definitive “flat screen” experience. By turning to Kickstarter, the development trio aims to secure the necessary resources while engaging directly with the series’ dedicated fanbase, ensuring the final product aligns with the community’s expectations and pushes the boundaries of the original’s satirical and anarchic spirit.

The Core Architectural Shift: Migrating to Unity
At the heart of POSTAL 2 Redux is a fundamental technological migration from the original’s heavily modified Unreal Engine 2 to the modern, versatile Unity engine. This transition is the cornerstone upon which all other promised improvements are built. The original engine, while groundbreaking for its time, presents significant limitations for modern hardware, including its single-threaded architecture and constraints on memory management and rendering capabilities. The move to Unity provides the development team with a robust, multi-platform framework that is inherently designed for multi-core processors, advanced graphics APIs like DirectX 12 or Vulkan, and 64-bit operating systems.
This engine overhaul is not simply a port; it is a complete reconstruction of the game’s logic, assets, and systems within a new environment. This allows for native support of high-resolution displays, variable refresh rates, and modern controller inputs, ensuring a smooth and responsive experience out of the box on current-generation hardware. Furthermore, Unity’s sophisticated development tools and asset pipeline will enable the team to iterate more rapidly, implement complex new systems, and optimize performance far beyond what was possible with the two-decade-old technology of the original release.








