High On Life 2 Review – A Wild Sequel That Doubles Down on Chaos and Comedy

Bigger, Weirder, and Still Completely Unhinged

Squanch Games clearly wasn’t interested in playing it safe for the sequel. High On Life 2 takes the “more is more” approach, doubling down on the absurdity that made the first one a cult hit. It’s louder, the explosions are flashier, and the humor is just as polarizing as ever. If you hated the first one, this won’t convert you—but if you’re down for a chaotic sci-fi fever dream, it’s a blast.

The Story: From Hero to Target

You’re still the silent bounty hunter, but now you’re dealing with the headache of galactic fame. The plot kicks off when a corporate conspiracy (mostly mocking Big Pharma) drags you back into the gutter. It’s not exactly The Last of Us in terms of emotional depth, but it doesn’t need to be. The writing is sharp enough to keep you moving between planets without feeling like the story is just filler.

Combat & The Gatlian Family

The talking guns are back, and honestly, they’re still the best part of the game. They aren’t just tools; they’re your ride-or-die companions who won’t shut up while you’re blowing heads off.

  • The Synergy: The real fun starts when you combo their abilities. I found myself freezing enemies mid-air just to yank them into hazards with the whip.
  • The Feel: It feels faster and more “expressive” than the first game. You aren’t just pulling a trigger; you’re managing a chaotic, foul-mouthed orchestra.

Movement: Why Walk When You Can Skate?

The biggest game-changer is the skateboard. It replaces the standard sprint and completely changes how you navigate the world. Grinding rails and hitting jumps makes the larger maps feel less like a chore to cross. It’s not perfectly polished—I definitely clipped into a few walls and had some awkward “sticky” grinds—but when it works, the flow is incredible.

The “Love It or Hate It” Humor

Look, the humor is still the elephant in the room. It’s relentless. One minute it’s a brilliant meta-joke about game design, and the next it’s a five-minute bit about alien fluids.

My Take: The pacing feels a bit better this time around. The jokes have more room to breathe, so you aren’t constantly being screamed at while trying to solve a puzzle.

The Verdict (So Far)

The game has some rough edges—I noticed some frame drops in the denser hub cities and a few bugs that required a checkpoint restart—but the sheer personality of the thing carries it through.

High On Life 2 knows exactly what it is. It’s a confident, colorful, and frequently hilarious shooter that rewards you for leaning into the weirdness. It’s a solid step up from the original in almost every way.

Score: 8/10

Pearl Abyss Unveils Third Crimson Desert Feature Video, Highlighting Life Across Pywel

Amsterdam, The Netherlands — February 12, 2025 — Pearl Abyss, the renowned South Korean developer behind the Black Desert franchise, has released the third and final feature video for Crimson Desert, offering players an in-depth look at the immersive daily life and gameplay experiences available across the vast Pywel continent. This latest video builds on previous releases that showcased the narrative, exploration, and combat mechanics, now focusing entirely on player interactions and life within the game world.


A Closer Look at Player Activities in Pywel

The newest feature video emphasizes the open-world nature of Pywel, where players are free to pursue a variety of activities beyond the main storyline. Central to the gameplay are resource-gathering mechanics designed to enhance survival, crafting, and combat readiness. Players can engage in fishing and hunting to acquire ingredients for cooking, collect flowers and insects for alchemy, and mine ores or gather materials necessary for equipment upgrades.

These systems are not just supplementary; they integrate directly into the game’s progression loop. Resource collection allows players to craft new gear, enhance weapons and armor, and brew potions or dyes that influence both combat efficiency and aesthetic customization. By tying everyday activities to meaningful gameplay outcomes, Pearl Abyss ensures that even routine tasks carry significance in shaping the player’s journey across Pywel.


The Greymane Camp: A Dynamic Player Hub

A focal point in the video is the Greymane Camp in Hernand, established by Kliff and his companions after losing their home to the Black Bears faction. This camp functions as a central hub for player progression and decision-making. Through exploration, players can gather resources and currency to expand the camp’s facilities, effectively turning it into a personal foothold on the continent.

Within the camp, players can manage farms and ranches to generate essential cooking and crafting materials. They can also purchase supplies from vendors and dispatch reunited companions on missions to collect timber, ore, and other critical resources. This dynamic system encourages strategic planning, allowing players to actively influence the growth and operational efficiency of the camp. By investing in its development, players can directly impact the capabilities available to them in the wider world of Pywel.


Customization and Personal Expression

Character customization receives a significant focus in the new feature video. Players are offered extensive options to adjust their avatars’ appearances using dyes found or crafted through alchemy. Outfits, hairstyles, and tattoos can be personalized to align with individual player preferences, creating a sense of identity and immersion.

This level of customization extends beyond aesthetics, providing practical advantages in certain gameplay contexts. For instance, clothing and armor can affect performance during combat or exploration, while alchemy-crafted dyes can enhance stealth or camouflage capabilities. By blending form and function, Crimson Desert ensures that personalization has meaningful effects on gameplay as well as visual appeal.


Living, Breathing Cities and Villages

The Pywel continent is depicted as a fully populated, reactive world. Cities and villages host blacksmiths, tailors, merchants, and residents with diverse needs, creating rich opportunities for interaction. Non-player characters (NPCs) respond dynamically to player behavior: hostile actions can provoke aggression, prompt bounties, or otherwise alter the course of interactions.

This reactive system adds depth to the world-building, encouraging players to consider their choices carefully. Moral decisions, trade interactions, and engagement with NPCs can have lasting consequences, influencing reputation, alliances, and access to resources. By simulating a living world that responds to player agency, Pearl Abyss strengthens the sense of immersion and consequence throughout Pywel.


Global Interest and Availability

Crimson Desert has already generated substantial excitement worldwide, surpassing two million wishlists. Pre-orders are now live across multiple platforms, including PlayStation®5, Xbox Series X|S, Steam, Epic Games Store, and Apple Mac. The game is set for a global release, bringing the story of Kliff and the Greymanes to players across all major gaming ecosystems.

Pearl Abyss has also committed to broad engagement through social media, allowing fans to follow the game’s development and community activities on X, Instagram, Facebook, TikTok, and YouTube. These channels provide behind-the-scenes content, developer insights, and regular updates that enhance the anticipation and accessibility of the game.


About Crimson Desert

Crimson Desert is an open-world action-adventure title developed by Pearl Abyss, combining deep narrative storytelling with expansive combat systems. The game chronicles the journey of Kliff and the Greymanes, highlighting their struggles, alliances, and missions across a visually stunning and brutally realistic continent. Players can experience a mix of narrative-driven quests, exploration, combat, and life-simulation activities that make the world feel alive and responsive.

Built using Pearl Abyss’ proprietary next-generation engine, the game delivers cutting-edge graphics, realistic physics, and detailed animations, continuing the developer’s tradition of high-fidelity visual experiences first established with Black Desert Online.


About Pearl Abyss

Founded in 2010, Pearl Abyss has established itself as a leading force in the global gaming industry. The company is widely recognized for its Black Desert franchise, available on PC, console, and mobile platforms, which set new standards for open-world MMORPGs. Pearl Abyss’ proprietary game engine powers all of its titles, enabling unparalleled graphics, realistic world-building, and fluid gameplay mechanics. In addition to Crimson Desert, Pearl Abyss is currently developing DokeV and PLAN 8, aiming to expand its international market reach.


Conclusion

With the release of its third feature video, Crimson Desert demonstrates a commitment to delivering a living, breathing world that balances epic narrative, strategic gameplay, and personal expression. Players will be able to craft, explore, customize, and engage with dynamic NPCs, shaping their unique journeys across Pywel. With its global pre-orders live and a growing community of eager fans, Pearl Abyss is poised to make Crimson Desert a landmark title in open-world action-adventure gaming, blending technical innovation with rich, immersive storytelling.

The Next Generation of Gaming: Nioh 3 and Vampires: Bloodlord Rising Launch with DLSS 4 Multi Frame Generation

This week marks another technological milestone in the gaming industry as NVIDIA announces the launch of two major titles — Nioh 3 and Vampires: Bloodlord Rising — both arriving with support for DLSS 4 Multi Frame Generation. This advancement represents a significant leap in real-time graphics technology, designed to deliver dramatically higher frame rates while preserving exceptional image quality, even as visual complexity continues to rise. At the same time, Carmageddon: Rogue Shift and Nightmare Frontier join the RTX ecosystem with support for DLSS Super Resolution, a technology that enables intelligent upscaling from lower render resolutions in real time.

The DLSS 4 Revolution and Its Technological Impact

DLSS 4 Multi Frame Generation stands out as one of the most important developments in modern rendering. The technology leverages advanced artificial intelligence models to generate additional frames between those traditionally rendered by the GPU. Rather than relying solely on raw computational power, the system predicts motion, analyzes depth data, interprets motion vectors, and uses neural networks trained on vast datasets to reconstruct smooth visual transitions.

In practice, this method can double or even triple frame rates under certain conditions while maintaining sharpness and minimizing digital noise. For modern games featuring dynamic lighting, complex shaders, ultra-high-resolution textures at 4K and beyond, and demanding effects such as Ray Tracing and Path Tracing, this capability becomes critical. It allows players to experience cutting-edge visuals without requiring only top-tier hardware configurations.

Nioh 3 — Dark Action in the Sengoku Era

The latest entry from KOEI TECMO continues the acclaimed action RPG franchise, placing players in Japan’s turbulent Sengoku period — an era defined by civil war, political upheaval, and shifting alliances. Players step into the role of a young warrior destined to become the next Shogun, engaging in combat systems that emphasize precision, tactical awareness, and resource management.

A playable demo is already available, and player progression transfers seamlessly into the full release. Support for DLSS 4 Multi Frame Generation enables GeForce RTX users to achieve major performance gains, particularly during large-scale battles filled with particle effects, environmental destruction, smoke simulations, and dynamic lighting. The combination of a modern graphics engine and AI-generated frames delivers a consistently smooth gameplay experience even at higher resolutions.

From a technical perspective, the game employs physically based lighting models, real-time shadowing, and extremely detailed textures across characters and environments. Animation systems have been refined to produce more natural movement, while improved memory management and data streaming techniques contribute to shorter loading times and better overall responsiveness.

Vampires: Bloodlord Rising — A Dark Open World with Enhanced Performance

Developed by Mehuman Games and published by Toplitz Productions, Vampires: Bloodlord Rising casts players as a newly awakened Vampire Lord in a dangerous and reactive world. The open-world structure blends castle construction, servant management, territorial expansion, and resource hunting with a combat system centered on supernatural abilities.

Since entering Early Access, players have been able to expand their strongholds, unlock new powers, and establish control over surrounding regions. DLSS 4 Multi Frame Generation allows frame rates to remain high even when large numbers of characters populate the screen or when intensive visual effects such as volumetric fog and dynamic illumination are active. Additionally, users of the NVIDIA app can upgrade DLSS Super Resolution to a more advanced version that improves detail reconstruction and reduces motion blur.

The title places strong emphasis on expansive environments featuring day-night cycles, evolving weather systems, and a physics engine that influences world interactions. These elements create substantial hardware demands, making AI-assisted rendering a central component in maintaining smooth and responsive gameplay.

DLSS Super Resolution Comes to Carmageddon: Rogue Shift and Nightmare Frontier

Alongside the headline releases, two additional titles are expanding RTX adoption through DLSS Super Resolution. Carmageddon: Rogue Shift revives the classic action-racing franchise with a modern roguelite structure. Players enter chaotic races as one of many drivers, equipped with little more than a battered vehicle, scavenged fuel, and improvised weaponry. The technology boosts frame rates while preserving clarity, and when paired with DLAA, it further enhances image quality by reducing edge aliasing.

Nightmare Frontier offers a different perspective with its Tactical Extraction Looter design, blending strategy, survival mechanics, and squad leadership. Players confront manifestations of fear known as the Dreadweavers, requiring careful planning and tactical movement. DLSS Super Resolution helps stabilize performance during complex scenes and enables higher graphical settings without sacrificing smoothness.

Both titles also support upgrades to a more advanced version of Super Resolution through the NVIDIA app, highlighting a growing trend toward dynamic optimization — where game performance can improve over time without requiring hardware upgrades.

Artificial Intelligence Is Transforming Game Development

Beyond the new releases, developers are increasingly adopting AI-driven tools to streamline production pipelines. A notable example comes from the Painkiller RTX project, where RTX technologies were used to convert thousands of legacy textures into high-quality Physically Based Rendering materials. A process that traditionally could have taken years was significantly accelerated through intelligent automation.

The ability to upscale graphical assets at scale empowers smaller teams to pursue ambitious visual goals. Instead of dedicating countless manual hours to updating every model or texture, developers can rely on algorithms that enhance detail, optimize consistency, and modernize visual standards. This shift is redefining the balance between team size and production capability, enabling richer worlds even under tighter budgets.

Looking Ahead — Neural Rendering and the Future of Gaming

The evolution of neural rendering signals a gradual transition from traditional rendering techniques toward hybrid approaches that combine classical computation with artificial intelligence. Technologies such as real-time Path Tracing, alongside generative AI workflows, are expected to redefine photorealism in interactive entertainment.

Upcoming industry events such as GDC will showcase further innovations in neural rendering and AI, offering insight into technologies that may shape the next decade of game development. The convergence of advanced hardware and learning algorithms is poised to produce more detailed digital worlds, deeper interactivity, and continuous performance improvements — even as graphical demands escalate.

In summary, the launch of Nioh 3 and Vampires: Bloodlord Rising with DLSS 4 Multi Frame Generation highlights the direction in which gaming is headed: richer experiences, higher performance ceilings, and an expanding role for artificial intelligence across both development and rendering. With additional titles embracing DLSS Super Resolution and developers gaining access to increasingly powerful tools, the boundary between cinematic fidelity and real-time gameplay continues to narrow, signaling that the next generation of gaming is already taking shape.

The Art of Battle and Craftsmanship in Blades of Fire

Stepping into the world of Blades of Fire, I quickly realized that I was about to experience something special. Developed by the acclaimed studio MercurySteam, this action-adventure game invites players into the role of Aran de Lira, a firstborn of the King’s Ward, caught in the midst of a kingdom where steel is turned to stone by the spell of the newly crowned Queen Nerea. With only the legendary divine metal left in play wielded solely by the Queen’s monstrous army my journey began not only as a player but as an adventurer eager to forge a legend.

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Warhammer 40,000: Speed Freeks – Maximum Carnage, Minimum Depth

A Year in the Fast Lane

After nearly a year in early access, where Warhammer 40,000: Speed Freeks was available for free, the game has officially launched with a price tag albeit at a discount. This shift in strategy raised my eyebrows. I can’t ignore the distinct feeling that the game initially aimed to capture the free to play crowd with the expectation of monetizing down the road, only to change course and put a price on it at launch. If you’re going to make that move, you have to deliver something exceptional something that justifies asking players to open their wallets after having gotten a free taste.

Booting up Speed Freeks, I found myself thinking: Is the final product compelling enough to warrant charging for it? From the get go, the answer seems to be a solid “maybe.” There’s no denying the fun factor the thrills and chaos that a Warhammer themed vehicular mayhem game promises are alive and well here. But with that enjoyment comes a creeping awareness of how quickly the excitement plateaus.

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When Mechs Meet Monarchs: My Experience with Bonaparte

Bonaparte – A Mechanized Revolution offers a fresh and intriguing take on the French Revolution, set in an alternate 1789 Paris where the Bonaparte legacy continues through characters Céline or César Bonaparte. This turn based strategy game tasks you with navigating a politically charged landscape, deciding whether to defend the monarchy, push for reform, or fully embrace the revolutionary spirit. What makes this game stand out immediately is its blend of political intrigue and tactical military combat, where you must manage armies, recruit soldiers, and command colossal mechanized units on the battlefield.

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Alpha Response: When Tactical Ambition Meets Chaotic Action

Stepping Into the Line of Fire

Alpha Response, the latest project from Gooseman the legendary mind behind Counter-Strike immediately caught my attention. As someone who grew up on tactical shooters, the promise of a game that puts you in the boots of elite police units worldwide was too tempting to ignore. The premise is simple yet compelling: respond to critical situations, save innocent lives, and bring order to chaos. But as I dove deeper, I found a game that both thrilled and frustrated me in equal measure.
From the very first mission, Alpha Response throws you into the thick of things. There’s no hand holding, no lengthy tutorials just you, your squad, and a city teetering on the edge. The adrenaline rush is real, especially when you’re not sure if the next door hides a terrified hostage or a shotgun wielding criminal. That tension, that split second decision making, is where the game truly shines.

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Hunter’s Moon: A Sovereign Syndicate Adventure

Hunter's Moon. Pic: Crimson Herring

Hunter’s Moon: A Sovereign Syndicate Adventure is a single-player Victorian steampunk roguelite deckbuilder developed by Crimson Herring Studios and published by Zugalu Entertainment. Released on November 24, 2025, it spins off (and narratively precedes) Sovereign Syndicate, swapping that game’s tarot-driven roleplaying focus for a run-based structure built around turn-based card combat, meta-progression, and repeatable “one more run” optimization.

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Dragonero – The Rise of Draquir Expands with Free Master Mode DLC, Transforming Player Creativity

Dragonero – The Rise of Draquir, the celebrated epic RPG from Operaludica, has reached an exciting new milestone with the launch of its free Master Mode DLC. Released on November 28, 2025, this expansion redefines the way players interact with the game world of Erondàr, allowing them to become true storytellers and creators. With Master Mode, players can craft their own adventures, design intricate dungeons, and experiment with gameplay mechanics in ways that expand far beyond the original narrative.

Master Mode: Unleashing Creative Freedom

The Master Mode DLC introduces an accessible yet highly robust set of tools designed for both casual players and seasoned RPG creators. At its core, the mode empowers users to build custom stories, design engaging encounters, and create complex dungeons tailored to their preferred level of difficulty. Inspired by the classic editors of legendary RPGs, Master Mode offers both freedom and precision, ensuring that every crafted adventure maintains balance and coherence.

Players can experiment with new mechanics, challenge friends with unique scenarios, and even integrate their creations into the wider Dragonero community. The DLC’s flexibility encourages creativity, whether users want to design personal campaigns that reflect their imagination or test innovative combat and exploration systems. By putting the tools of storytelling directly in the hands of the community, Operaludica opens a new chapter in the ongoing evolution of Dragonero.

Enhanced Progression Systems: A Refined Gameplay Experience

Alongside Master Mode, the base game has undergone significant upgrades to its progression systems. Level pacing has been redesigned to offer smoother growth, while skill unlocks have been recalibrated for a more satisfying development curve. Character progression now ties more closely to narrative milestones, ensuring that every challenge and achievement contributes to the unfolding story.

These improvements not only enhance the gameplay balance but also deepen the player’s connection to the world of Erondàr. The redesigned difficulty curve ensures that battles remain engaging without becoming overwhelming, and the revised skill system offers meaningful choices that impact combat, exploration, and storytelling. Players can now experience a more coherent and rewarding journey from their first steps in Erondàr to the climactic confrontations at the heart of the narrative.

Expanding Erondàr: Exploration, Dungeons, and Adventure

Erondàr, the world of Dragonero, has always been a rich setting of vast lands, mysterious cities, and hidden dungeons. With Master Mode, this world grows exponentially. Players can design unique environments, populate them with original NPCs, and introduce complex encounters that challenge both strategy and creativity. The DLC makes it possible for each adventure to feel distinct, whether players are exploring sprawling cities, navigating treacherous wilderness, or descending into intricately crafted dungeons.

The tools provided allow for detailed customization of map layouts, encounter difficulty, enemy AI behavior, and narrative branching. This level of control encourages experimentation and replayability, as each player-created adventure can be shared, rated, and explored by the community, ensuring a virtually limitless supply of content for both creators and players alike.

Celebrating the Launch: Steam Turn-Based Carnival

To commemorate the release of Master Mode, Dragonero – The Rise of Draquir will participate in the upcoming Turn-Based Carnival on Steam, a festival celebrating tactical, strategic, and turn-based games. During this event, both the base game and the new DLC will be available at a special promotional discount, making it an ideal opportunity for new players to dive into the epic RPG experience or for returning fans to explore the expanded features.

Operaludica’s celebration of its player community underscores the studio’s commitment to both narrative depth and player-driven creativity. With Master Mode, Erondàr becomes more than a game world—it becomes a canvas for endless imagination and innovation.

About Operaludica

Founded in Bologna in 2020, Operaludica is the result of a collaboration between IV Productions, a company with three decades of experience in the video game industry, and HEARTWOOD LABS, a technology-focused IT company. Specializing in narrative-driven games, Operaludica leverages the rich characters of Sergio Bonelli Editore, with Dragonero being its flagship title.

The studio consists of a multidisciplinary team of 20 professionals, including artists, game designers, programmers, and musicians, all dedicated to crafting immersive and innovative gaming experiences. Their focus on combining rich storytelling with deep gameplay mechanics ensures that every release resonates with both casual gamers and hardcore RPG enthusiasts.

Conclusion

Dragonero – The Rise of Draquir: Master Mode is more than just a DLC; it represents a paradigm shift in how players engage with RPG worlds. By combining robust creation tools, enhanced progression systems, and the freedom to shape personalized adventures, Operaludica has expanded Erondàr into a playground for imagination and strategic ingenuity. Whether crafting epic narratives, exploring intricate dungeons, or challenging friends with custom campaigns, players now have the power to define their own destiny within this extraordinary RPG universe.

For more information and to explore Master Mode, visit the official Steam page

Airport Contraband: Step Into the High-Stakes Life of a Customs Officer

The world of simulation gaming is about to get a thrilling new addition with Airport Contraband, the roguelike Customs Officer simulation game from DRAGO Entertainment. Announced moments ago at the OTK Winter Expo, the game is set for a public playtest in January 2026 on PC via Steam, inviting players to decide whether to enforce the law or bend it for personal gain.


A New Simulation Experience from DRAGO Entertainment

DRAGO Entertainment, the Polish studio behind the million-selling Gas Station Simulator, is expanding its expertise in simulation games with a daring twist. Airport Contraband places players in the heart of Caldora Airport, a tropical travel hub where every passenger and piece of cargo must be scrutinized. Unlike traditional simulation games, this roguelike experience incorporates high-stakes moral choices, procedural gameplay, and escalating challenges that test both strategy and ethics.

In Gas Station Simulator, DRAGO demonstrated their ability to create immersive management experiences, complete with detailed systems, upgrades, and player-driven progression. Airport Contraband takes this foundation further, adding law enforcement mechanics, advanced scanning systems, and interactive decision-making under pressure. Players will feel the weight of every action as they navigate between duty, temptation, and danger.


Step Into the Role of a Customs Officer

At Caldora Airport, no two shifts are alike. Players are tasked with guiding passengers and inspecting cargo while managing potential threats. Using identification scanners, chemical test kits, X-ray machines, and other tools, officers can detect illegal goods, ranging from contraband electronics to narcotics. Each decision affects the player’s reputation, risk of exposure, and potential rewards.

The roguelike structure means that shifts reset daily, but each day carries consequences. Lessons learned, upgrades unlocked, and prior choices influence future opportunities. For instance, missing a suspicious package may lead to higher security scrutiny the following day, while successfully thwarting a smuggling attempt could yield enhanced equipment like UV lamps, knives, and crowbars. This evolving gameplay loop encourages careful planning and reactive problem-solving in real time.


The Temptation of Corruption

Airport Contraband does not shy away from ethical ambiguity. Beyond standard customs enforcement, players can engage in illicit activities with the local cartel. Accepting bribes, smuggling drugs onto flights, and ignoring suspicious passengers offer quick monetary gains—but at the cost of morality and potential in-game consequences.

The game balances risk and reward carefully. Being caught collaborating with smugglers could result in immediate in-game penalties or long-term repercussions, while ethical gameplay offers slower, steadier progression. This duality adds depth to the simulation and emphasizes player choice, ensuring that no two playthroughs are ever identical.


Combat, Tools, and Tactical Gameplay

Not all travelers are cooperative. Players may encounter unruly or combative individuals attempting to flee or conceal contraband. Airport Contraband equips the officer with a range of tactical tools including tasers, handcuffs, and unlockable items for inspections. Players must make real-time decisions to neutralize threats without endangering themselves or innocent travelers.

The gameplay also integrates technical inspection systems. X-ray scanners reveal hidden compartments in luggage, chemical analyzers detect substances, and UV lamps uncover forged documents or concealed items. This combination of tactical and procedural mechanics elevates the simulation beyond typical management games, providing a sense of urgency, realism, and immersion.


Community Playtest and Early Access

DRAGO Entertainment has opened sign-ups for the January 2026 playtest, marking the first opportunity for players to step behind the customs desk at Caldora Airport. This playtest allows enthusiasts to provide direct feedback, shaping the development of Airport Contraband before its wider release.

Joanna Tynor, CEO of DRAGO Entertainment, emphasized the unique challenge of merging simulation gameplay with roguelike unpredictability. “Each shift on the job is different, and you’ll have to make important, on-the-fly decisions that will impact your future,” Tynor explained. Players participating in the playtest will experience the first glimpse of this dynamic system, while helping DRAGO refine mechanics, balance, and content.


About DRAGO Entertainment

Founded in 1998 in Kraków, Poland, DRAGO Entertainment has a longstanding history in game development, initially working on international projects as an external contractor. Since 2018, the studio has shifted focus to high-quality internal productions, building a talented team dedicated to delivering internationally competitive simulation games.

Their flagship title, Gas Station Simulator, released in September 2021, became an immediate bestseller on Steam. With Airport Contraband, DRAGO is broadening its horizons, combining the studio’s proven simulation expertise with procedural roguelike gameplay and morally complex decision-making.


Summary

Airport Contraband promises a deep, immersive, and morally complex simulation experience, merging procedural roguelike elements with realistic airport customs operations. Players can enforce the rules with precision or explore the darker side of contraband and bribery, all while navigating unpredictable challenges. With the January 2026 playtest on PC via Steam, the gaming community now has a chance to influence development firsthand. For simulation enthusiasts, tactical gameplay fans, and anyone intrigued by high-stakes decision-making, Airport Contraband offers a compelling, adrenaline-filled journey into the world of airport security.