A New Era for Tactical Shooters on Mobile Delta Force, the iconic first-person shooter franchise, has made a triumphant return with its global mobile launch, achieving unprecedented success in just its first week. Developed by TiMi Studio Group and published by Level Infinite, Delta Force arrived on iOS and Android on April 21, 2025, and immediately soared to the #1 Top Free Game position in the App Store across 169 territories and in the Google Play Store across 125 territories. In an astonishing display of popularity, over 10 million players joined the action within just four days, setting a new standard for AAA mobile shooters and significantly boosting the game’s performance on PC, where concurrent player counts on Steam continue to rise. Delta Force on mobile is not just a port-it’s a fully realized, next-generation FPS experience. Players can engage in massive 24v24 Warfare battles across seven visually stunning maps, or tackle three-player co-op Operations missions featuring enemy squads, AI mercenaries, and boss encounters. The game boasts console-quality visuals, running at up to 120 FPS with HD rendering and ultra-long-distance visibility. With 10 elite Operators, 55 customizable firearms, 12 drivable vehicles, and 19 tactical gadgets, Delta Force offers a depth and variety rarely seen in mobile shooters.
Sitting down with Alon Kaplan, CEO, Team lead, and composer at Biohex Studios, at the Olamot convention, I was eager to uncover the story behind Moduwar-an RTS unlike any other. Alon recounted how the journey began nearly a decade ago, when he and co-creator Alon Tzarafi (CTO & Lead Game Designer), both passionate about real-time strategy games, gathered friends to brainstorm a new concept. Inspired by the cult classic NetStorm, they envisioned a game where players connect floating islands and build modular weapons. The twist? In Moduwar, these islands would be living creatures, not static landmasses.
After a pivotal phone call, the core mechanic of splitting and merging living entities was born. The team quickly built a tiny prototype, but the road ahead was anything but straightforward. Showcasing early builds at conventions, they received positive feedback but struggled to find a publisher willing to take a risk on such an unconventional idea. It wasn’t until a chance meeting with Firesquid at Gamescom that things finally clicked, leading to a publishing deal and a renewed sense of purpose to finish the game.
The reveal started off strong with Mario Kart World, which looks absolutely stunning! It features 24-player online play and a massive open world where you can drive anywhere you want. And yes, there’s even a cow riding a bike! The only downside? The price. The digital version costs €80, while the physical version is a record-breaking €90.
The All-New Joy-Con 2
Nintendo has redesigned the Joy-Con controllers, now called Joy-Con 2:
Larger size for better ergonomics
Magnetic attachment to the console
New “C Button” added
Bigger SL and SR buttons for improved usability
Integrated mouse sensor, allowing the Joy-Con to function as a mouse
The C Button and Game Chat
The C Button introduces an exciting new feature: Game Chat. This is Nintendo’s answer to Discord, enabling:
Voice chat
Screen sharing
Camera support (sold separately for €60)
Automatic face tracking and cutout
Built-in Microphone & Headset Support
The Switch 2 includes a built-in microphone, so you can chat without a headset. However, for better audio quality, the Pro Controller now has a headset port. Game Chat requires an online membership, but it will be free for all users until March 31, 2026.
Download Play is Back!
Game Share allows players to play a game together with only one copy of the game. The game will be wirelessly downloaded to nearby consoles for local play. The first game to support this is 51 Worldwide Classics, with more to follow. Even better, this feature will also be available on the original Switch!
The Console: Bigger and Better
New Display and Hardware Upgrades
7.9-inch screen (previously 6.2 inches)
1080p HDR 120Hz display
Louder, clearer speakers with 3D audio (headphones supported at launch, speakers in a future update)
Built-in noise-canceling microphone
More versatile kickstand (similar to the OLED model but thinner and more adjustable)
Two USB-C ports (both support charging!)
Charge while in tabletop mode!
The second USB-C port is perfect for the optional camera accessory
256GB of faster storage (only supports SD Express cards, not standard microSD cards)
New Dock with 4K Support
The new Switch 2 dock features:
4K HDR output (up to 60fps)
1080p 120fps support
Built-in cooling fan
Integrated Ethernet port
Backward Compatibility
The Switch 2 supports physical and digital Nintendo Switch games, though not all games are compatible. A compatibility list will be available.
“Nintendo Switch 2 Welcome Tour”
Nintendo introduced “Nintendo Switch 2 Welcome Tour”, a game designed to showcase the console’s new features. However, in true Nintendo fashion, this is a paid game.
New Game Cards
Switch 2 game cards are physically identical to the original Switch cartridges but are now red and feature faster storage.
System Transfer
You can transfer save data, digital games, and more from the original Switch to the Switch 2.
New Pro Controller
The updated Pro Controller features:
C Button for Game Chat
New back buttons (GR and GL) that can be remapped
Smoother control sticks
Headphone jack for Game Chat
The original Pro Controllers and Joy-Cons are also compatible with the Switch 2.
Nintendo Switch 2 Game Upgrades
Some existing Switch games will receive paid or free Switch 2 upgrades. Examples:
Zelda: Breath of the Wild & Tears of the Kingdom (performance upgrades + mobile app support)
Super Mario Party Jamboree+ Jamboree TV (new graphics, gameplay, camera & microphone support)
Kirby and the Forgotten Land+ Star-Crossed World (enhanced visuals)
Metroid Prime 4 (4K 60fps or 1080p 120fps, mouse support)
Pokémon Legends Z-A (improved graphics and performance)
New & Third-Party Titles
Several new and third-party games were announced:
DragXDrive – A unique game using Joy-Cons as mice
Elden Ring
Hades 2
Street Fighter 6
Cyberpunk 2077
Borderlands 4
Final Fantasy VII Remake
Hollow Knight: Silksong (2025 release!)
Nintendo Switch Online: GameCube Games!
First games: Zelda: Wind Waker, F-Zero GX, Soul Calibur 2
New Wireless GameCube Controller announced
The Grand Finale
Nintendo closed the Direct with two massive reveals:
Duskbloods – A Nintendo Switch 2 exclusive from FromSoftware (totally not Bloodborne?)
Donkey Kong Bonanza – A physics-driven adventure launching July 17
Additionally, Kirby Air Riders (essentially Kirby Air Ride 2) was announced, directed by Masahiro Sakurai.
Pricing & Release Date
The Switch 2 will launch in two bundles on June 5:
Base Console: €469
Mario Kart World Bundle: €510
Lesser-Known Facts
A “Secret” Japan-Only Budget Model – This version only supports Japanese and requires a Japanese Nintendo account.
Physical vs. Digital Pricing – Physical copies cost €10 more than digital.
Anti-Scalper Measures – To pre-order, you must have an active Nintendo account with substantial playtime.
Supports 1440p – As seen in the trailer.
Virtual Game Cards – A new way to own digital titles physically.
Game Key Cards – A new system for digital-only games that lets you sell and trade them like physical games.
That wraps up everything revealed about the Nintendo Switch 2. With a huge lineup of games, exciting new hardware features, and some controversial pricing decisions, this next-gen Nintendo console is shaping up to be something special. Are you excited for the Switch 2? Let me know in the comments!
CD PROJEKT RED, in collaboration with Virtuos, has released a significant free update for Cyberpunk 2077, labeled Update 2.2. This update brings a host of improvements, including new character customization options, enhanced Photo Mode functionality, and various gameplay refinements. Available for Xbox Series X|S, PlayStation 5, and PC, this update is a testament to CD PROJEKT RED’s continued commitment to improving and expanding the Cyberpunk 2077 experience.
Oct 31st, 2024 – In a surprise announcement, CD Projekt Red revealed that Cyberpunk 2077: Ultimate Edition is coming to Macs with Apple silicon. This includes the new iMac, Mac mini, and MacBook Pro powered by the M4 family of chips. The game will be optimized to take full advantage of Apple’s Metal graphics API, promising impressive performance and stunning visuals.
Gameforge Celebrates Two Decades of Galactic Warfare with Major Update
Gameforge, a leading publisher of multiplayer games, is excited to announce that OGame’s 22nd anniversary update is now live! The “Profile & Achievements” update introduces a wealth of personalization content to the free-to-play space war MMO, available in browsers on Windows PC and as an app on iOS and Android devices.
But the full release is gonna take a little longer…
We heard a lot about Streets of Rogue 2 at Gamescom this year and chatted with the tinyBuild team about their upcoming open-world sandbox RPG. Now, developer Matt Dabrowski and tinyBuild have dropped a surprise “Island Alpha” demo on Steam, giving everyone a taste of the mayhem. This comes with news that the Early Access launch has been pushed back to give the team more time to polish the experience.
On October 3, 1997, Castlevania: Symphony of the Night was released, forever changing the landscape of action-adventure games. Now, 27 years later, it’s widely regarded as one of the most influential games in gaming history, and a key title that cemented the term “Metroidvania” — a hybrid genre that borrows exploration, backtracking and platforming elements from Metroid, combined with the dark, Gothic stylings and RPG mechanics of Symphony of the Night.
Blast off into a sci-fi FPS adventure where the moon is just the beginning.
Remember those cheesy sci-fi flicks where the moon landing was just the start of some crazy interstellar conspiracy? Well, Cosmoscouts’ upcoming FPS Moon Mystery looks to tap into that same B-movie magic, but with a modern, polished twist.
For a long time, rumors swirled around a possible exclusivity deal between Sony and Square Enix that left Xbox fans feeling left out, especially with big titles like Final Fantasy VII Rebirth and Final Fantasy XVI skipping Microsoft’s console. The Final Fantasy Pixel Remaster series, for example, was released on PC, PlayStation, and Nintendo but was absent from Xbox. These moves fueled speculation that Square Enix had some form of contract limiting their games on the platform.