Hideo Kojima Announces “DEATH STRANDING ISOLATIONS” – A New Animated Series Coming Exclusively to Disney+ in 2027

In an unexpected yet monumental reveal, legendary creator Hideo Kojima took the stage at the Disney+ Originals Preview event at Hong Kong Disneyland Resort to announce a groundbreaking new project: DEATH STRANDING ISOLATIONS (working title). This marks the first-ever collaboration between Kojima Productions and a global streaming platform, expanding the acclaimed Death Stranding universe into the realm of hand-drawn animation.


A Bold New Frontier for the Death Stranding Universe

The original Death Stranding video game, released in 2019, redefined the gaming landscape with its unique fusion of cinematic storytelling, philosophical undertones, and emotional depth. With more than 20 million players worldwide, the title became a cultural touchstone for interactive art. Its highly anticipated sequel, Death Stranding 2: On the Beach, launched exclusively for PlayStation 5 in June 2025, further expanding the mythos of Kojima’s post-apocalyptic world.

Now, in partnership with Disney+, Kojima Productions aims to reimagine that universe through traditional Japanese animation. The new series, DEATH STRANDING ISOLATIONS, will tell an entirely original story, separate from the video games, while staying true to the themes of isolation, connection, and human resilience that define the franchise. The production will be handled by Japan’s rising studio E&H Production, with direction by Takayuki Sano and original character designs by Ilya Kuvshinov—renowned for his work on Ghost in the Shell: SAC_2045.


The Story: Another Explosion in a Fractured World

The narrative of DEATH STRANDING ISOLATIONS is set in the same haunting universe as the games—a world devastated by supernatural events known as “Death Stranding.” These cataclysmic phenomena blur the boundaries between life and death, as the souls of the deceased manifest in the physical world and trigger devastating explosions that obliterate everything in their wake.

In this universe, remnants of humanity struggle to reconnect amid the ruins of civilization. The animated series follows a young man and woman embarking on an emotional journey through isolation, survival, and discovery. While the mainline games follow the journey of Sam Porter Bridges across a fragmented America, the series introduces new characters who face their own interpretations of solitude: an elderly man seeking redemption, a female warrior bent on rekindling chaos, a vengeful youth, and a girl who finds solace in loneliness. As their stories converge, a new “explosion” of fate and consequence begins.


Artistry and Production: Hand-Drawn Emotion and Cinematic Vision

Unlike the photorealistic visuals of the Death Stranding games, ISOLATIONS will embrace a fully hand-drawn 2D animation style—an artistic choice that bridges traditional craftsmanship and Kojima’s cinematic vision. E&H Production, a rapidly ascending force in Japan’s animation industry, is leveraging top-tier illustrators and animators to recreate Kojima’s surreal landscapes with fluid, emotional detail.

Director Takayuki Sano emphasized that the project seeks to capture “the soul of Death Stranding” through minimalistic yet evocative animation. The use of traditional techniques allows the studio to focus on human expression, subtle movement, and environmental storytelling—qualities that align perfectly with the introspective themes of connection and detachment at the heart of Kojima’s universe.

Character designer Ilya Kuvshinov brings his distinct blend of realism and stylized beauty to the production, ensuring that each frame reflects both vulnerability and mystery. His work promises to enrich the atmosphere of ISOLATIONS, blending ethereal landscapes with fragile human emotion.


The Legacy of Kojima Productions and the Expansion of Vision

Founded in 2015 under the motto “From Sapiens to Ludens,” Kojima Productions has always pushed the boundaries of interactive entertainment. With Death Stranding, Hideo Kojima redefined what a video game could be—a deeply human narrative disguised as a courier simulator set against a dystopian backdrop.

Over the years, Kojima’s work has transcended genres, earning him numerous accolades, including the BAFTA Fellowship Award in 2020 for his contribution to storytelling in gaming. With ISOLATIONS, Kojima not only extends his creative reach into animation but also forges a bridge between cinematic art and serialized storytelling, making this his most ambitious transmedia project to date.

The partnership with Disney+ marks a significant milestone for both parties. For Disney, it signals a growing interest in premium Japanese storytelling; for Kojima Productions, it represents an opportunity to reach a global audience beyond the gaming community, transforming Death Stranding into a multimedia universe.


Event Highlights and the Broader Disney+ Vision

The announcement took place during the 2025 Disney+ Originals Preview at Hong Kong Disneyland Resort, a showcase that celebrated upcoming Japanese, Korean, and global series set to debut through 2026 and beyond. The event highlighted Disney’s commitment to innovative, boundary-pushing storytelling, with appearances from leading creators across the entertainment industry.

By integrating projects like DEATH STRANDING ISOLATIONS into its portfolio, Disney+ continues to diversify its content offerings, merging mainstream appeal with auteur-driven artistry. The move reinforces the platform’s strategic expansion into mature, globally resonant narratives that complement its core lineup from Marvel, Star Wars, Pixar, and National Geographic.


Credits and Production Team

  • Executive Producer: Hideo Kojima
  • Director: Takayuki Sano
  • Original Character Design: Ilya Kuvshinov
  • Animation Production: E&H Production
  • Produced by: KOJIMA PRODUCTIONS Co., Ltd.

DEATH STRANDING ISOLATIONS (Working Title) ©KOJIMA PRODUCTIONS Co., Ltd. / HIDEO KOJIMA
Streaming Exclusively on Disney+ in 2027


Conclusion: A New Connection Between Worlds

DEATH STRANDING ISOLATIONS represents more than a simple adaptation—it is a convergence of mediums, ideas, and artistic philosophies. Through this collaboration, Kojima Productions and Disney+ are redefining how narratives evolve across platforms, crafting a bridge between gaming, animation, and emotional storytelling.

As the boundaries between isolation and connection continue to blur, ISOLATIONS stands as a reflection of our modern world: fragile, divided, yet bound by the hope of unity. In Kojima’s words, “Once, there was an explosion…”—and in 2027, the next one arrives, not in the form of destruction, but creation.

Northgard: Definitive Edition – The Ultimate Viking RTS Experience Arrives December 2025

The world of strategy gaming is set to receive a powerful new entry with the launch of Northgard: Definitive Edition on PC via Steam, scheduled for Thursday, 4 December 2025. Developed by the Bordeaux-based studio Shiro Games, this edition represents the most complete and polished version yet of the beloved Viking-themed RTS, which has already sold over 5 million copies worldwide.

The Definitive Edition bundles together the original, critically acclaimed base game with an extensive range of enhancements, new biomes, playable clans, and expanded content from select DLC. It provides a single, streamlined package designed to appeal both to newcomers and to long-time fans returning to the shores of Northgard.

A Fully Enhanced Base Game Experience

The core game has undergone a series of technical and visual enhancements to improve performance, clarity, and immersion. Players will notice upgraded graphics for select units, offering more visual depth and variation during battles and settlement building. User interface elements like the in-game shop have been significantly overhauled, introducing new items and a streamlined layout for smoother navigation and strategic decision-making.

The Definitive Edition also includes a brand-new biome: Valhalla. This territory introduces fresh visual styling and gameplay mechanics tied to Norse mythology, further enriching the world-building and tactical challenges. In addition, the Bifrost biomes previously accessible only through certain DLC will now be available for both PvE and PvP gameplay modes, broadening multiplayer and cooperative possibilities.

Beyond gameplay systems, the edition features a built-in gallery showcasing alternate artwork, concept art, alpha and beta visuals, and other materials that highlight the game’s development history. These extras offer players an inside look at the creative evolution of one of strategy gaming’s most iconic titles.

Content-rich Expansions and Legacy Clans Included

Among the most significant additions to the Definitive Edition is the inclusion of The Cross of Vidar expansion pack, accompanying the full campaign and the Neustria – Clan of the Lion. This faction adds new strategic abilities and lore elements to the game, expanding the rich narrative tapestry of Northgard’s world.

In addition to the expansion content, players will have access to the first three clans ever released in the game:

  • Sváfnir – Clan of the Snake: Built around stealth and rebellion mechanics
  • Nidhogg – Clan of the Dragon: Focused on sacrificial rituals and powerful draconic influence
  • Svardilfari – Clan of the Horse: Known for master builders and efficient resource management

These clans bring unique tactical styles and offer a range of strategic depth, especially when combined with the new and returning biomes. Each clan’s strengths, economic advantages, and abilities make them ideal for different playstyles, whether aggressive, diplomatic, or resource-focused.

A Deep Strategy Experience from a Respected Studio

For those unfamiliar with Northgard, the game invites players to lead a Viking clan and survive the harsh challenges of Norse wilderness. From the edge of Ragnarok, players must build settlements, gather and balance resources, train warriors, explore mystical environments, and defend from both external threats and internal hardships. The blend of real-time strategy and city-building — combined with Norse mythology, exploration, combat, and survival — has contributed to Northgard’s reputation as one of the most accessible yet deep RTS experiences of the decade.

Shiro Games, the developer behind Northgard, brings significant pedigree, with titles like Evoland, Dune: Spice Wars, and Wartales in its portfolio. Founded by industry veterans Sebastien Vidal and Nicolas Cannasse, the studio is known for combining narrative depth with engaging mechanics and stylized visuals.

Launch Details and Language Support

Northgard: Definitive Edition will release on 4 December 2025 for PC via Steam at a price point of $34.99. The game will support multiple languages including French, English, German, Spanish, Polish, Portuguese (Brazil), Russian, Simplified Chinese, and Korean, ensuring wide accessibility for global audiences.

Media assets, including gameplay footage, official screenshots, and promotional materials, are already available. Press and content creators can request review keys through the developer’s registration form.

Conclusion

With its blend of expanded content, polished visuals, and strategic flexibility, Northgard: Definitive Edition represents the culmination of years of support and innovation from Shiro Games. Whether you are a seasoned chieftain or a curious newcomer, this edition offers a comprehensive Viking strategy experience that stands as one of the genre’s modern milestones. The lands of Northgard are filled with danger and opportunity — and now, every clan has a chance to shape its destiny anew.

I Mother – The Dawn of Communication in a World Without Words

I Mother – The Dawn of Communication in a World Without Words

In a world where speech has yet to exist, I Mother takes players on an evocative journey to the very origins of human communication. It’s a world built not on spoken dialogue but on instinct, emotion, and symbol — where every gesture carries weight and every sound becomes a part of a living language. Developed by solo creator Adam Buczek, I Mother is more than a game: it’s an interactive meditation on humanity’s first connection and the fragile bridge between Neanderthals and Homo sapiens.

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The Zombie Slayers: Co-op Chaos Meets Undead Madness

The apocalypse is about to take a bizarre and hilarious turn with The Zombie Slayers, a top-down cooperative shooter set to launch on Steam on October 31, 2025. Developed by solo creator Rashad Ibrahimli and published by indie.io, the game blends over-the-top humor, frenzied action, and creative absurdity into a unique co-op experience designed for those who love both teamwork and chaos.

A New Breed of Zombie Shooter

At first glance, The Zombie Slayers appears to follow the familiar structure of top-down shooters—teams of players mowing down endless hordes of zombies. But Ibrahimli’s game quickly breaks convention with its surreal, tongue-in-cheek approach. Players can fight side by side with up to five friends, or face the apocalypse alone, armed with improvised weapons, defensive turrets, and even baby “companions” that need milk reloads to keep fighting.

Every encounter is a carnival of mayhem. Explosions light up the screen as players lob grenades, fortify barricades, and unleash bizarre weapons across levels filled with grotesque, cartoonish zombies. The fast-paced gameplay encourages improvisation and teamwork while keeping a steady rhythm of chaos that few shooters manage to sustain.

Gameplay Modes Full of Variety and Madness

The game offers multiple modes to suit different playstyles. Survival Stories mode combines structured missions with objective-based gameplay, giving players a sense of progression while throwing them into unpredictable scenarios. Missions are packed with loot, environmental traps, and the kind of “team mishaps” that define co-op comedy—like the one friend who insists on firing an RPG at close range.

For those who prefer pure adrenaline, Brutal Zombie Waves mode delivers nonstop, wave-based survival. The undead get faster, stronger, and more absurd as time passes, pushing players’ coordination and reflexes to their limits. Leaderboards add a competitive edge, motivating teams to climb higher—if their dignity survives the onslaught.

Weaponizing the Ridiculous

One of the defining features of The Zombie Slayers is its gleeful disregard for realism. Players can construct outlandish defenses using everything from barbed wire to bizarre stork air-drops that deliver baby reinforcements. Between firefights, characters can break into spontaneous dance animations or equip flashy outfits that turn the apocalypse into a runway of destruction.

The “baby defenders” concept—a mix of dark humor and ridiculous practicality—adds a layer of absurd strategy. Feeding milk reloads to keep your infant soldiers operational turns survival into a surreal balancing act between nurturing and annihilation. It’s this combination of creative chaos and slapstick absurdity that gives The Zombie Slayers its unmistakable personality.

Technical Vision and Development

Built in Unity, The Zombie Slayers demonstrates Rashad Ibrahimli’s technical skill and artistic sensibility. As a solo developer and 3D artist from Azerbaijan, Ibrahimli’s focus has been on detailed environments, fluid animation, and an engine that can handle high volumes of on-screen chaos without compromising performance. The game’s stylized graphics merge comic exaggeration with detailed lighting effects, creating a world that feels both deranged and immersive.

The visual design reinforces the tone—brightly colored explosions contrast with eerie post-apocalyptic landscapes, and character designs blend absurd costumes with gory detail. Sound design complements the madness with punchy effects and dynamic music that intensifies as the undead close in. Every element, from weapon feedback to environmental interaction, has been tuned to sustain the game’s high-energy tempo.

indie.io’s Support for Independent Creativity

Behind the game’s release is indie.io, a platform dedicated to empowering independent developers. Hosting over 100 unique indie titles, indie.io provides tools, management support, and marketing infrastructure to help creators like Ibrahimli reach global audiences. This partnership ensures that The Zombie Slayers maintains its creative freedom while benefiting from professional-level publishing support and visibility on Steam.

The collaboration highlights a growing movement in the gaming world—where independent developers, armed with accessible tools like Unity and platforms such as indie.io, can create experiences that rival major studios in originality and innovation.

A Halloween Launch That Promises Pure Co-op Carnage

Set for release on October 31, 2025, The Zombie Slayers arrives just in time for a Halloween filled with absurdity and laughter. Players can already wishlist the game on Steam to be ready for launch day. Whether playing solo or teaming up with friends, it promises a blend of chaotic fun, challenge, and ridiculous creativity that makes it stand out in the crowded zombie genre.

Conclusion

The Zombie Slayers isn’t just another zombie shooter—it’s a self-aware celebration of chaos, humor, and co-op camaraderie. With its inventive mechanics, diverse modes, and unapologetically bizarre premise, it delivers a fresh experience that’s both technically solid and wildly entertaining. Rashad Ibrahimli’s solo effort proves that even in an apocalypse, creativity and laughter can survive—sometimes armed with milk bottles and dancing babies.

The Family Court Advantage: NBA Bounce Review

Bouncing Back to Arcade Glory

In a gaming landscape utterly dominated by the detailed simulation and complex mechanisms of the NBA 2K series, finding an approachable, family-friendly basketball title has become a formidable challenge. Enter NBA Bounce, a deliberate throwback to the arcade era, developed by Unfinished Pixel SL and published by Outright Games Ltd. This title attempts to carve out a niche by offering a simplified, engaging 3-on-3 experience that prioritizes speed and fun over statistical depth and complex controls. For many veteran gamers, the mention of arcade basketball immediately conjures memories of NBA Jam‘s over-the-top antics; while NBA Bounce adopts this high-speed tempo, it consciously dials back the radical physics for a slightly more grounded, yet still cartoonish, style of play.

The game is overtly positioned as an entry point for newcomers and younger audiences, aiming to provide basketball excitement without the steep learning curve or the complexity of managing player tendencies and salary caps found in its simulation counterparts. The core structure is a 3-on-3 format, a departure from the classic 2-on-2 setup of its spiritual predecessors, which naturally leads to faster transitions and more open court space. Crucially, the licensing is limited, featuring all 30 official NBA teams and their corresponding mascots and arenas, but omitting the real NBA players. Instead, players utilize custom chibi-style avatars, which can be personalized in the Locker Room with unlockable jerseys and sneakers, offering a creative outlet that appeals directly to the youth demographic.

Responsive Controls and Technical Execution

The controls in NBA Bounce are its strongest technical asset, engineered for immediate accessibility across all supported platforms, including the PlayStation 5, Xbox Series X|S, PC (Steam), and Nintendo Switch. Actions are mapped intuitively: Cross (or equivalent) handles passing, Square handles shooting, which utilizes a power-up bar featuring a “sweet spot” for a guaranteed net, and R2 (or corresponding trigger) enables sprinting. The simplified physics mean players can easily master the basic mechanics of shooting and dribbling within minutes, making it ideal for the drop-in, drop-out nature of local multiplayer. Even defensive actions, such as shot blocking, rebounding, and stealing, while requiring precise timing, remain streamlined enough that the learning curve is exceptionally flat.

Beyond the input design, the game demonstrates solid technical optimization, particularly in its performance metrics. While the graphics are intentionally simple and stylized the trade-off is a phenomenal and fluid framerate that remains stable even during chaotic 4-player local co-op sessions. This technical stability ensures that the gameplay feels responsive and lag-free, which is paramount in a fast-paced arcade environment where split-second timing, particularly on shots and blocks, is crucial for success.

Diverse Game Modes and Multiplayer Mayhem

NBA Bounce offers a respectable suite of game modes that enhance its replayability and family appeal. Players can engage in a standard Quick Match, embark on a competitive Tournament (styled after the NBA Playoffs), or grind through a Full Season, which, according to the store page, suggests up to 82 games. While the Season mode is robust in length, it lacks fundamental long-term tracking features like detailed player statistics or All-Star events, which ultimately limits its appeal for dedicated solo players. The inclusion of a robust Training mode is a welcome technical feature, offering dedicated tutorials to help players improve lay-ups and timing without the pressure of a live game.

The true highlight, and the source of the most glowing feedback including the enjoyment shared during our family weekend, is the innovative Party Mode. This mode introduces rotating, game-altering modifiers that transform the court and ball with special effects each quarter, such as an electrified basketball or hoops that randomly open and close. This chaotic system ensures no two quarters play out identically, demanding constant adaptation from the up to 4 local co-op players. The ability to play on changing and special courts with these dynamic rules successfully injects a dose of unpredictable, pure fun, providing the “unique way” of playing that families crave, turning basketball into a truly light-hearted, unpredictable, and highly collaborative experience – we really had a blast playing it.

The Cost Barrier and Content Depth

Despite its technical polish and excellent family-friendly design, the most significant obstacle facing NBA Bounce is its commercial positioning. The retail price point, consistently listed at $49.99 (or £45) across major platforms, is a high entry cost is likely a direct result of securing the official NBA license for all team names, logos, and mascots, but it creates a difficult value proposition for many players as currently the title omits online multiplayer, statistical career tracking, and deep player customization beyond cosmetics, its definitely a drawback.

The overall longevity of the game is further hampered by its content structure. Outside of the engaging Party Mode, the primary rewards for winning games—especially within the lengthy Season mode—are limited largely to cosmetic collectibles, such as alternate jerseys, basketball variants, and mascot unlocks. While the ability to use mascots like the Chicago Bulls’ Benny or the Denver Nuggets’ Rocky in the game adds a charming layer of fan service, the overall feeling is that the gameplay works entirely on the surface, offering little reason for dedicated solo play once the core loop has been mastered.

Final Verdict

NBA Bounce achieves exactly what it sets out to do: provide a polished, accessible, and fast-paced 3-on-3 basketball game for the entire family. Developed by Unfinished Pixel SL, the title benefits from strong technical performance, confirmed on various setups including high-spec PCs and portable consoles, ensuring a reliable and fluid gameplay experience. Its success lies in its simple, responsive controls, the inclusion of all official team branding, and, critically, the fantastic, highly variable Party Mode that truly shines in 4-player local co-op. Its full retail price of nearly $50 remains the primary hurdle to its outright recommendation I however still believe it’s really worth it especially for families seeking shared fun and basketball lovers that grew on the old style NBA Jam games.

Our score: 8 out of 10

First gameplay trailer for Star Trek: Voyager – Across the Unknown

Short and sweet: the first gameplay trailer for Star Trek: Voyager – Across the Unknown is now live.

This story-driven survival strategy game set in the Star Trek™ universe puts you on the bridge of the U.S.S. Voyager—and your decisions reshape both the ship and the crew. With consequences.

Love a character who didn’t make it in the original series? In Across the Unknown, you decide what happens.

It’s a Slam Dunk! Outright Games Partners with The NBA to Reveal Upcoming Title NBA Bounce

London, UK – Outright Games, a global publisher of interactive family-friendly entertainment, has officially announced its partnership with the NBA to release the upcoming title, NBA Bounce. Developed by Unfinished Pixel, this exciting new arcade-style basketball game is set to launch on September 26, 2025, for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, and Steam. The collaboration marks a significant milestone for Outright Games as their first venture into the world of sports organizations.

The game is designed to be accessible to players of all ages and skill levels, offering intuitive controls and multiple difficulty settings. I had the incredible opportunity to get a hands-on preview of NBA Bounce with the developers at Gamescom 2025 in Cologne, Germany, and I can confirm that the experience was a blast. The game lives up to its promise of fast, fun, and rewarding gameplay.


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Katanaut Slices Through Space and Steam This September

A New Cosmic Nightmare Unfolds

The gaming world is abuzz following the announcement at the Future Games Show Live from Gamescom 2025: Katanaut, the highly anticipated action roguelite, will officially launch on September 10th. Developed by the solo indie studio Voidmaw LLC, this game promises a brutal and beautiful blend of high-octane combat and unsettling mystery. Its release on Steam marks the culmination of a dedicated development process, with the PC version now feature-complete and ready for players to dive into its pixelated carnage. The studio has also hinted at plans to bring the game to consoles in the future, expanding its reach beyond the PC platform.

This eagerly awaited title draws inspiration from classic metroidvania and 2D action-platformers, but molds them into a distinct and unforgiving roguelite experience. The game is set aboard a massive space station that has fallen prey to a mysterious calamity. Players step into the shoes of a lone protagonist tasked with navigating this doomed vessel, where once-human inhabitants have been twisted into monstrous horrors. The narrative and environmental design work in tandem to create a palpable sense of dread, as the station’s halls and sectors slowly contort and warp the deeper you venture.

High-Stakes Combat and Technical Depth

At its core, Katanaut offers a punishingly difficult combat system reminiscent of soulslike games, where every encounter is a high-stakes duel. Success is not guaranteed by brute force but by a combination of quick reflexes, strategic thinking, and precise execution. The game’s combat mechanics are designed to be fluid and responsive, allowing for a wide range of offensive and defensive maneuvers. Players will be able to utilize a diverse arsenal of unlockable melee weapons, guns, and even magic-like abilities. This variety is a key technical feature, encouraging players to experiment with different weapon combinations and builds, from aggressive close-quarters brawling to more tactical, ranged engagements.

The game’s replayability is driven by its unique blend of handcrafted and procedurally generated levels. This ensures that no two playthroughs are exactly alike. One run might present a straightforward path with manageable enemy encounters, while the next could be an intense gauntlet of unexpected challenges and ambushes. This procedural element adds a layer of unpredictability that keeps the gameplay fresh and engaging, forcing players to adapt on the fly rather than relying on memorized layouts. The sheer number of unlockable items, skills, and perks further enhances this dynamic, offering a vast progression system that rewards exploration and persistence. Every death is designed not as a setback, but as an opportunity to learn and evolve, allowing players to refine their strategies and uncover new synergies between their chosen abilities.

The Art and Sound of a Cosmic Catastrophe

Visually, Katanaut is a masterclass in pixel-perfect design. Every element, from the intricate character sprites to the expansive and unsettling environments, has been meticulously crafted by hand. This deliberate aesthetic choice creates a nostalgic yet modern visual style that perfectly captures the unsettling beauty of the game’s cosmic nightmare setting. The attention to detail is evident in the subtle animations, environmental storytelling, and the grotesque designs of the mutated enemies. The pixel art isn’t just for looks; it serves to heighten the atmosphere and immerse players in this dark, dystopian world.

Complementing the stunning visuals is a captivating synthwave soundtrack. Composed by a single, immensely talented musician, the score is more than just background music; it’s an integral part of the game’s identity. The soundtrack’s pulsing rhythms and atmospheric synths heighten the energy of every battle, creating a sense of urgency and chaos. Simultaneously, it effectively paints the somber and eerie atmosphere of the space station’s darkest corners. This sonic landscape enhances the emotional impact of the gameplay, transitioning from frantic, adrenaline-fueled tracks during combat to more minimalist, tension-building melodies as you explore the desolate corridors.


Summary

Katanaut arrives on Steam on September 10th as a formidable action roguelite that skillfully merges classic genre elements with modern, technical depth. Voidmaw LLC has crafted an experience defined by its challenging, souls-like combat, diverse build options, and a procedural level design that ensures endless replayability. The game’s unique pixel art style and immersive synthwave soundtrack combine to create a deeply atmospheric and visually striking world. For players who relish high-stakes combat and are ready to confront a cosmic nightmare, Katanaut promises a challenging and rewarding journey. The available demo offers a glimpse into this intense world, inviting players to test their mettle before the full launch. With its a commitment to quality and a passion for the genre, Katanaut is poised to make a significant impact on the indie gaming scene.

Get Ready to Party: A Deep Dive into the New Gabby’s Dollhouse Video Game

Outright Games and Universal Products & Experiences have lifted the veil on a new gameplay trailer for DreamWorks Gabby’s Dollhouse: Ready to Party, an upcoming video game for consoles and PC. This title, inspired by the wildly successful streaming series Gabby’s Dollhouse and the soon-to-be-released theatrical film, promises to bring the whimsical world of Gabby, Pandy Paws, and their feline friends to interactive life. The game is set to launch on September 19, 2025, for a wide range of platforms, including Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and the Microsoft Store.

This new reveal offers a detailed look into the magical dollhouse, showcasing a vibrant array of activities and environments designed to capture the spirit of the show. Players can join Gabby and Pandy Paws as they journey through the dollhouse to throw the ultimate party. The game is built around a progressive unlocking system, where players explore new worlds and activities as they advance. This includes visiting the Crafting World with Mama and Baby Box, dancing with DJ Catnip on Caturn, and baking delicious treats with Cakey in Sweet Treat Mountain. These worlds are not just static backdrops; they are packed with unique challenges and surprises that directly mirror the beloved episodes from the series.

A World of Playful Activities and Accessible Design

The gameplay trailer highlights the game’s core mechanics and design philosophy, which emphasizes accessibility and creative fun. A key feature is the inclusion of over 40 mini-games scattered throughout the dollhouse, adding significant replay value. These bite-sized experiences range from rhythm challenges and crafting tasks to carnival-style attractions, ensuring there’s something to appeal to every type of young player. The developers have clearly focused on creating a variety of engaging activities that are both fun and easy to understand.

A notable design choice, and one we truly appreciated when we had the chance to play with the developers at Gamescom, is the control scheme and character movement. The game features simplified, accessible controls that make it easy for young children to pick up and play without frustration. This is particularly evident in the way Gabby navigates the environment. The character moves in a 2D plane rather than a complex 3D space, which makes traversing the screen and interacting with objects intuitive and straightforward for younger gamers. This thoughtful design consideration demonstrates the amount of care and attention that went into making the game truly accessible and enjoyable for its target audience.


The Evolution of the Dollhouse: From Screen to Interactive Adventure

The game builds on the incredible success of the Gabby’s Dollhouse series, which has become a global phenomenon since its debut in 2021. Created by Traci Paige Johnson and Jennifer Twomey, the show has consistently been a top performer on Netflix, with Nielsen data from this year showing it as the most-viewed streaming original series for kids. The series’ popularity has led to its expansion into a comprehensive franchise, including an award-winning toy line, extensive publishing, and even appearances at Universal Destinations & Experiences theme parks.

This game, along with the upcoming theatrical release Gabby’s Dollhouse: The Movie, marks a significant expansion of the IP. The film, directed by Ryan Crego and produced by Steven Schweickart, boasts an all-star cast, including Laila Lockhart Kraner returning as Gabby, with new additions like four-time Grammy Award winner Gloria Estefan as Grandma Gigi and Oscar nominee Kristen Wiig as the eccentric cat lady Vera. The movie’s plot sees Gabby on a road trip that leads to a quest to save her cherished dollhouse, setting the stage for a grand cinematic adventure that complements the game’s narrative.


The Importance of Cooperative Play and Creative Expression

A central theme in Gabby’s Dollhouse: Ready to Party is local two-player co-op gameplay. This feature encourages families and friends to play together, fostering a sense of teamwork and shared fun. The game allows for customizable characters, letting players personalize their experience and further immerse themselves in the dollhouse world. The ability to play side-by-side with a friend or family member is a crucial element that aligns with the series’ core message of friendship and collaborative fun.

The game’s design is heavily rooted in the “growth mindset” philosophy of the series, which encourages flexible thinking and learning from mistakes. This is integrated into the gameplay through various challenges and activities that require problem-solving and creative expression. Whether it’s baking a cake, creating a craft, or solving a puzzle, the game provides a safe and encouraging environment for kids to experiment and learn. The inclusion of co-op play elevates this, as players can work together to overcome obstacles and celebrate their successes, reinforcing positive social interactions.


A Celebration of Imagination

DreamWorks Gabby’s Dollhouse: Ready to Party is shaping up to be a must-play experience for families, offering a faithful and engaging adaptation of the beloved series. From its vibrant environments and diverse mini-games to its thoughtful, accessible design, the game is a true celebration of imagination, creativity, and friendship. The new gameplay footage gives a promising glimpse into a world where players can explore, create, and party with Gabby and her friends, making magical memories together. It’s clear that Outright Games, in collaboration with Universal, has poured a lot of heart into this project, ensuring it lives up to the playful spirit of the source material.

A Haunting Homecoming: Rusty Lake’s Servant of the Lake Returns to the Roots of the Horror

The Rusty Lake universe is expanding once again, and this time, it’s taking us back to where it all began. During the highly anticipated Future Games Show, indie development studio Rusty Lake lifted the veil on their new premium title, Servant of the Lake. This new point-and-click puzzle adventure is a return to the series’ roots, both literally and thematically, and promises to deliver the same surreal, unsettling atmosphere that has captivated millions of players worldwide. The announcement came with a brand-new trailer and a highly immersive, real-world demo experience at Gamescom, which we were lucky enough to get a hands-on look at.

A Journey Back to the Vanderboom Estate

The game’s setting is a major point of interest for long-time fans. Servant of the Lake is set within the infamous Vanderboom house, a location central to the lore of Rusty Lake: Roots. The game takes place during the era of Aldous and William Vanderboom, placing players in the shoes of a new housekeeper at the estate. This narrative choice is a deliberate and masterful move by the developers, allowing them to delve deeper into the complex and twisted history of the Vanderboom family. The time period is a significant one, as it precedes many of the events chronicled in Roots, offering a fresh perspective on the family’s origins and the mysterious rituals that govern their lives. As a housekeeper, the player will be tasked with seemingly mundane chores like “straightening the family portraits” and “doing the laundry,” but as is characteristic of the series, these simple tasks will inevitably give way to “complex experiments” and a far more sinister reality. This blend of the ordinary and the surreal is a hallmark of the Rusty Lake design philosophy and is perfectly suited for a narrative that explores the psychological decay of a family line.

The game’s narrative will weave a dark, intricate tapestry of events that happened decades before Rusty Lake: Roots. Players will get to explore each room of the Vanderboom house, not as a casual observer, but as an active participant in the unfolding drama. The central mystery revolves around the housekeeper’s goal: “Can you survive the weekend?” This simple question sets the stage for a tense, puzzle-driven adventure where every solved riddle brings the player closer to a chilling truth. The developers have a proven track record of creating a rich web of interconnected stories, and Servant of the Lake is poised to fill in a crucial piece of the larger Rusty Lake universe.

Immersive Gameplay and Technical Design

Rusty Lake has always been celebrated for its distinctive visual and puzzle design, and Servant of the Lake appears to be a continuation of this tradition. The game is a classic single-player, point-and-click adventure, a genre that has seen a resurgence in the indie scene. The game’s engine and underlying mechanics are built to support a narrative-first experience, with puzzles tightly integrated into the story progression. Unlike many adventure games that feature combat or action-based challenges, the Rusty Lake series focuses exclusively on puzzle-solving and exploration, a decision that allows for a more contemplative and atmospheric experience. The puzzles themselves range from logical and mechanical to abstract and symbolic, often requiring players to think outside the box and connect disparate pieces of information.

The technical specifications for the game are designed to ensure broad accessibility. The game will be available on Steam for PC, as well as on iOS and Android, indicating a design that scales well across different platforms. The minimum system requirements are modest, with a recommended processor of 2.4GHz Dual Core and 1GB of RAM for PC, and 200MB of RAM for macOS, ensuring that a wide range of devices can run the game without issue. The game’s 2D, hand-drawn art style is not only aesthetically pleasing but also allows for a small file size, contributing to its accessibility. The intricate, often unsettling artwork is a key component of the game’s atmosphere, drawing players into the strange and surreal world of Rusty Lake.

An Unforgettable Gamescom Presence

The reveal of Servant of the Lake was not confined to a digital trailer; Rusty Lake created a truly standout experience at Gamescom. At the Indie Arena Booth, they constructed a life-sized, ornate carriage, a replica of one of the game’s iconic elements. This immersive setup was a stroke of genius, allowing convention-goers to step directly into the game’s world. We saw the booth during our time at Gamescom and were immediately drawn in by its unique and atmospheric design. The life-sized carriage served as the hub for a playable demo, offering a tangible connection to the game’s haunting narrative. The developers also orchestrated a real-world mystery, inviting attendees to “hunt for clues across the show floor to turn in for Rusty Lake merch.” This interactive element extended the game’s puzzle-solving philosophy into the real world, creating a memorable and engaging experience for fans.

The game and its booth were so well-received that Servant of the Lake has been nominated for both ‘Best Mobile Game’ and ‘Best Booth’ at the 2025 Gamescom Awards. These nominations are a testament to the developers’ commitment to quality and innovation, not just in their game design, but in their marketing and fan engagement as well. The immense community support is also evident from the comments on the announcement, with fans expressing excitement and longing to play the game on their preferred platforms, including queries about Google Play and Chinese app markets. The combination of a strong game concept and an exceptional, interactive presence at a major gaming event has positioned Servant of the Lake as one of the most anticipated indie titles of the coming year.

Conclusion

Servant of the Lake represents a significant return to the core of the Rusty Lake universe. By placing players in the historic Vanderboom house during a critical period, the game promises to enrich the series’ lore while delivering the signature surreal puzzles and atmospheric storytelling fans have come to love. The developers’ innovative approach to their Gamescom booth, creating a life-sized, immersive carriage, not only garnered industry recognition but also provided an unforgettable, hands-on experience for attendees. This new title, with its focus on classic point-and-click mechanics and its deep connection to the existing narrative, is set to be another compelling chapter in the ever-expanding and mysterious world of Rusty Lake. We can’t wait to see what secrets the Vanderboom estate holds when the full game is released.