Entering the Nightmare: Story and Psychological Depth
Out of Hands is an indie card RPG developed solely by Yang Zeyu, the creative force behind Game River. The game thrusts players into a nightmarish dreamscape, where the protagonist, shattered by the loss of a loved one, must navigate a world that is as eerie as it is emotionally charged. Each step through this surreal landscape is a confrontation with repressed memories and psychological scars, with the narrative constantly shaped by three fragmented states of mind-logic, cryptic intuition, and instinct. These mental voices not only influence the protagonist’s actions but also lead players to question what is real, what is delusion, and what lies in the unspeakable abyss that lurks beneath trauma.

The narrative structure is deeply inspired by literary classics such as Kafka’s The Metamorphosis, with the protagonist’s body grotesquely transformed and alienated, mirroring the internal turmoil of grief and self-doubt. The game’s psychological horror is more than skin-deep, it’s a meditation on alienation, loneliness, rage, and abandonment. The writing excels in presenting a main character who is far from heroic or perfect-flawed, vulnerable, and uniquely beautiful in their pain. This emotional honesty makes the journey not only relatable but also cathartic, as players are invited to explore their own empathy and understanding through the protagonist’s struggle.
Game Mechanics and Deck-Building Innovation
Out of Hands stands apart from traditional deckbuilders by integrating its card battle mechanics directly into the narrative. Combat is a tense, real-time strategy affair, where three cards are dealt between the player and their opponent. Each round, players must decide whether to defend against impending attacks, strike at the enemy, or manage their limited actions to maximize survival. The challenge lies in keeping track of attack timers, health, and the ever-present threat of overextending in pursuit of victory.
The game’s evolving deck-building system is complemented by the unique Face System. Players can equip different eyes and mouths, each offering passive and active abilities that synergize with their deck choices. For example, a mouth with nail-teeth might deal additional damage, while certain eyes could provide defensive bonuses. This system adds a layer of strategic depth, as players experiment with combinations to find powerful synergies that can turn the tide of battle.
Upcoming updates promise even more complexity. In June, a new Arcade Mode will introduce highly randomized and progressive card builds, fiercer enemies, and cursed mechanics that intensify the core gameplay loop. These additions aim to keep the experience fresh and challenging for both newcomers and veterans of the genre.
Artistic Vision: Between Reality and Surrealism
Visually, Out of Hands is a striking blend of real-life photography, miniature models, and hand-drawn level designs. The game’s assets include photographs of actual hands, which serve as both characters and metaphors for the protagonist’s fractured psyche. This surreal aesthetic is reinforced by unsettling soundscapes and a UI that blurs the boundaries between dream and reality. The result is a world that is at once familiar and deeply alien, amplifying the sense of psychological unease that permeates every encounter.
However, my personal enjoyment of the game is significantly diminished by the use of AI-generated art in certain segments. The handcrafted art and photography at the start are enchanting and showcase the developer’s dedication, but the transition to AI art feels jarring and undermines the creative integrity of the project. In a game so focused on personal struggle, literary depth, and the search for meaning, the use of impersonal AI-generated assets stands in stark contrast to the themes of authenticity and emotional expression. If more time had been invested in handcrafting the entire visual experience, Out of Hands could have achieved true artistic greatness.

Awards, Recognition, and Community Engagement
Despite its unconventional approach, Out of Hands has garnered significant recognition in the indie game scene. It has won awards for Best Game and Best Innovation at IndieCamp (2021), Best Visual Style at the GWB Game Awards (2022), and more recently, the Developer’s Choice Award at IndieCade (2024). These accolades are a testament to the game’s bold vision and the risks taken by its solo developer.
The game’s community is growing, with plans for expanded localization (German, French, and Korean support arriving in May) and ongoing updates that promise to keep players engaged. The developer’s openness about the creative process and willingness to iterate based on feedback have fostered a sense of collaboration and shared investment between creator and audience.
Personal Reflection: The Beauty and the Flaws
Exploring Out of Hands is a deeply personal experience. The game’s treatment of psychological distress-loneliness, rage, abandonment-is handled with nuance and empathy. As players, we are drawn into the protagonist’s world not as distant observers, but as participants in their journey toward healing. The main character’s imperfections and emotional rawness make them relatable; at some point, we have all felt what they are feeling.
Yet, the decision to use AI-generated art remains a major disappointment. It feels antithetical to the game’s core message, which revolves around human struggle, creativity, and the search for meaning in the face of overwhelming odds. Creative spaces thrive on authenticity, and while the AI art may have been a practical solution, it detracts from the otherwise exceptional craftsmanship on display.

Conclusion
Out of Hands is a haunting, ambitious card RPG that dares to merge psychological horror with innovative gameplay and a surreal artistic vision. Its narrative depth, unique mechanics, and striking visuals make it a standout in the indie scene, even as it grapples with the challenges of solo development and the compromises of modern technology. Despite its flaws, the game offers a memorable exploration of the human psyche, inviting players to confront their own fears and hopes within the confines of a beautifully nightmarish dream. For those willing to embrace its strangeness, Out of Hands is a journey worth taking-one that lingers long after the final card is played.